//constructor public team(string n, character c1, character c2, character c3, character c4) { name = n; characters.Add(c1); characters.Add(c2); characters.Add(c3); characters.Add(c4); }
protected void start_Click(object sender, EventArgs e) { // creates character, team and player objects cloud = new character("Cloud", 50, 20, 10); barret = new character("Barret", 50, 20, 10); aeris = new character("Aeris", 50, 20, 10); tifa = new character("Tifa", 50, 20, 10); team1 = new team("Avalanche", cloud, barret, aeris, tifa); p1 = new player("Niall", team1); tseng = new character("Tseng", 50, 20, 10); reno = new character("Reno", 50, 20, 10); rude = new character("Rude", 50, 20, 10); don = new character("Don Corneo", 50, 20, 10); team2 = new team("The Turks", tseng, reno, rude, don); p2 = new player("Girts", team2); t1Count = 0; t2Count = 0; // initialises Images and team names lblT1.Text = p1.Team.getTeamName(); Image1.ImageUrl = "images/emptyChar.jpg"; Image2.ImageUrl = "images/Barret.jpg"; Image3.ImageUrl = "images/Aeris.jpg"; Image4.ImageUrl = "images/Tifa.jpg"; lblT2.Text = p2.Team.getTeamName(); Image5.ImageUrl = "images/emptyChar.jpg"; Image6.ImageUrl = "images/Reno.jpg"; Image7.ImageUrl = "images/Rude.jpg"; Image8.ImageUrl = "images/Don.jpg"; // makes Character images visible Image1.Visible = true; Image2.Visible = true; Image3.Visible = true; Image4.Visible = true; Image5.Visible = true; Image6.Visible = true; Image7.Visible = true; Image8.Visible = true; start.Visible = false; p1Name.Visible = true; p2Name.Visible = true; imageP1.ImageUrl = "images/Cloud.jpg"; imageP2.ImageUrl = "images/Tseng.jpg"; activePlayer1 = 0; activePlayer2 = 0; turn = 1; attackp1.Enabled = true; p1Choose.Enabled = true; changeChar1.Enabled = true; addToConsole("Player One, your turn!"); updateP1Stats(); updateP2Stats(); }