예제 #1
0
 public void NextExtensionPlane()
 {
     if (CanActivateNextExtensionPlane())
     {
         _extensionPlaneBoxFace = BoxFaces.GetNext(_extensionPlaneBoxFace);
         SceneView.RepaintAll();
     }
 }
예제 #2
0
 public void NextExtensionPlane()
 {
     if (Settings.TileConnectionSettings.UseTileConnections)
     {
         Debug.LogWarning("The extension plane can not be changed when using tile connections. For 3D tiles it will always reside at the bottom of the tiles (in local space) " +
                          "and for 2D sprites it will reside behind the sprite plane (in local space).");
     }
     if (CanActivateNextExtensionPlane())
     {
         _extensionPlaneBoxFace = BoxFaces.GetNext(_extensionPlaneBoxFace);
         SceneView.RepaintAll();
     }
 }