public void NextExtensionPlane() { if (CanActivateNextExtensionPlane()) { _extensionPlaneBoxFace = BoxFaces.GetNext(_extensionPlaneBoxFace); SceneView.RepaintAll(); } }
public void NextExtensionPlane() { if (Settings.TileConnectionSettings.UseTileConnections) { Debug.LogWarning("The extension plane can not be changed when using tile connections. For 3D tiles it will always reside at the bottom of the tiles (in local space) " + "and for 2D sprites it will reside behind the sprite plane (in local space)."); } if (CanActivateNextExtensionPlane()) { _extensionPlaneBoxFace = BoxFaces.GetNext(_extensionPlaneBoxFace); SceneView.RepaintAll(); } }