예제 #1
0
        public bool TestIntersection(GeoAABB2 aabb)
        {
            if (mFlatTreeList == null || mFlatTreeList.Count == 0)
            {
                return(false);
            }
            int closer, other;

            BVHTraversal[] todo = new BVHTraversal[64];
            todo[0] = new BVHTraversal();
            int stackptr = 0;

            todo[stackptr].mIndex  = 0;
            todo[stackptr].mLength = -9999999.0f;
            while (stackptr >= 0)
            {
                int ni = todo[stackptr].mIndex;
                stackptr--;
                BVHFlatNode2 node = mFlatTreeList[ni];
                // 对叶节点做相交测试
                if (node.mRightOffset == 0)
                {
                    bool hit = false;
                    for (int o = 0; o < node.mLeafCount; ++o)
                    {
                        BVHObject2 obj = mBuildPrims[(int)node.mStartIndex + o];
                        hit = obj.TestAABBIntersect(aabb);
                        if (hit)
                        {
                            return(true);
                        }
                    }
                }
                else
                {
                    closer = ni + 1;
                    other  = ni + (int)node.mRightOffset;
                    // 对父结点做测试
                    bool hitc0 = GeoAABBUtils.IsAABBInsectAABB2(aabb.mMin, aabb.mMax, mFlatTreeList[closer].mBox.mMin, mFlatTreeList[closer].mBox.mMax);
                    bool hitc1 = GeoAABBUtils.IsAABBInsectAABB2(aabb.mMin, aabb.mMax, mFlatTreeList[other].mBox.mMin, mFlatTreeList[other].mBox.mMax);
                    if (hitc0 && hitc1)
                    {
                        todo[++stackptr] = new BVHTraversal(other, -9999);
                        todo[++stackptr] = new BVHTraversal(closer, -9999);
                    }
                    else if (hitc0)
                    {
                        todo[++stackptr] = new BVHTraversal(closer, -9999);
                    }
                    else if (hitc1)
                    {
                        todo[++stackptr] = new BVHTraversal(other, -9999);
                    }
                }
            }
            return(false);
        }
예제 #2
0
        public bool GetIntersection(GeoRay2 ray, ref GeoInsectPointArrayInfo intersection, bool occlusion)
        {
            if (mFlatTreeList.Count == 0)
            {
                return(false);
            }
            intersection.mIsIntersect = false;
            intersection.mLength      = 999999999.0f;
            intersection.mHitObject2  = null;
            int closer, other;

            BVHTraversal[] todo = new BVHTraversal[64];
            todo[0] = new BVHTraversal();
            int stackptr = 0;

            todo[stackptr].mIndex  = 0;
            todo[stackptr].mLength = -9999999.0f;
            while (stackptr >= 0)
            {
                int   ni   = todo[stackptr].mIndex;
                float near = todo[stackptr].mLength;
                stackptr--;
                BVHFlatNode2 node = mFlatTreeList[ni];
                // 对叶节点做相交测试
                if (node.mRightOffset == 0)
                {
                    bool hit = false;
                    for (int o = 0; o < node.mLeafCount; ++o)
                    {
                        GeoInsectPointArrayInfo current = new GeoInsectPointArrayInfo();
                        BVHObject2 obj = mBuildPrims[(int)node.mStartIndex + o];
                        hit = obj.IsIntersect(ref ray, ref current);
                        if (hit)
                        {
                            if (occlusion)
                            {
                                intersection = current;
                                return(true);
                            }
                            if (current.mLength < intersection.mLength)
                            {
                                intersection = current;
                            }
                        }
                    }
                }
                else
                {
                    closer = ni + 1;
                    other  = ni + (int)node.mRightOffset;
                    // 对父结点做测试
                    GeoInsectPointArrayInfo in1 = new GeoInsectPointArrayInfo();
                    GeoInsectPointArrayInfo in2 = new GeoInsectPointArrayInfo();
                    bool hitc0 = GeoRayUtils.IsRayInsectAABB2(ray.mOrigin, ray.mDirection, mFlatTreeList[closer].mBox.mMin, mFlatTreeList[closer].mBox.mMax, ref in1);
                    bool hitc1 = GeoRayUtils.IsRayInsectAABB2(ray.mOrigin, ray.mDirection, mFlatTreeList[other].mBox.mMin, mFlatTreeList[other].mBox.mMax, ref in2);

                    if (hitc0 && hitc1)
                    {
                        float l0 = (GeoUtils.ToVector2(in1.mHitGlobalPoint[0]) - ray.mOrigin).magnitude;
                        float l2 = (GeoUtils.ToVector2(in2.mHitGlobalPoint[0]) - ray.mOrigin).magnitude;
                        if (l2 < l0)
                        {
                            float temp = l0;
                            l0 = l2;
                            l2 = temp;
                            int itemp = closer;
                            closer = other;
                            other  = itemp;
                        }
                        todo[++stackptr] = new BVHTraversal(other, l2);
                        todo[++stackptr] = new BVHTraversal(closer, l0);
                    }
                    else if (hitc0)
                    {
                        float l0 = (GeoUtils.ToVector2(in1.mHitGlobalPoint[0]) - ray.mOrigin).magnitude;
                        todo[++stackptr] = new BVHTraversal(closer, l0);
                    }
                    else if (hitc1)
                    {
                        float l2 = (GeoUtils.ToVector2(in2.mHitGlobalPoint[0]) - ray.mOrigin).magnitude;
                        todo[++stackptr] = new BVHTraversal(other, l2);
                    }
                }
            }
            if (intersection.mHitObject2 != null)
            {
                intersection.mHitGlobalPoint.Clear();
                intersection.mHitGlobalPoint.Add(ray.mOrigin + ray.mDirection * intersection.mLength);
            }
            return(intersection.mHitObject2 != null);
        }
예제 #3
0
파일: BVH.cs 프로젝트: ByteKay/Nullspace
        /// <summary>
        ///
        /// </summary>
        /// <param name="ray">射线</param>
        /// <param name="intersection">交点信息</param>
        /// <param name="occlusion">是否找到最短的。  true if 找到交叉就行; false if 找到最短的 </param>
        /// <returns></returns>
        public bool GetIntersection(BVHRay ray, ref BVHIntersectionInfo intersection, bool occlusion)
        {
            intersection.mLength = 999999999.0f;
            intersection.mObject = null;
            float[] bbhits = new float[4];
            int     closer, other;

            BVHTraversal[] todo = new BVHTraversal[64];
            todo[0] = new BVHTraversal();
            int stackptr = 0;

            todo[stackptr].mIndex  = 0;
            todo[stackptr].mLength = -9999999.0f;
            while (stackptr >= 0)
            {
                int   ni   = todo[stackptr].mIndex;
                float near = todo[stackptr].mLength;
                stackptr--;
                BVHFlatNode node = mFlatTreeList[ni];
                // 对叶节点做相交测试
                if (node.mRightOffset == 0)
                {
                    bool hit = false;
                    for (int o = 0; o < node.mLeafCount; ++o)
                    {
                        BVHIntersectionInfo current = new BVHIntersectionInfo();
                        BVHObject           obj     = mBuildPrims[(int)node.mStartIndex + o];
                        hit = obj.GetIntersection(ref ray, ref current);
                        if (hit)
                        {
                            if (occlusion)
                            {
                                return(true);
                            }
                            if (current.mLength < intersection.mLength)
                            {
                                intersection = current;
                            }
                        }
                    }
                }
                else
                {
                    // 对父结点做测试
                    bool hitc0 = mFlatTreeList[ni + 1].mBox.Intersect(ray, ref bbhits[0], ref bbhits[1]);
                    bool hitc1 = mFlatTreeList[ni + (int)node.mRightOffset].mBox.Intersect(ray, ref bbhits[2], ref bbhits[3]);
                    if (hitc0 && hitc1)
                    {
                        closer = ni + 1;
                        other  = ni + (int)node.mRightOffset;
                        if (bbhits[2] < bbhits[0])
                        {
                            float temp = bbhits[0];
                            bbhits[0] = bbhits[2];
                            bbhits[2] = temp;
                            temp      = bbhits[1];
                            bbhits[1] = bbhits[3];
                            bbhits[3] = temp;
                            int itemp = closer;
                            closer = other;
                            other  = itemp;
                        }
                        todo[++stackptr] = new BVHTraversal(other, bbhits[2]);
                        todo[++stackptr] = new BVHTraversal(closer, bbhits[0]);
                    }
                    else if (hitc0)
                    {
                        todo[++stackptr] = new BVHTraversal(ni + 1, bbhits[0]);
                    }
                    else if (hitc1)
                    {
                        todo[++stackptr] = new BVHTraversal(ni + (int)node.mRightOffset, bbhits[2]);
                    }
                }
            }
            if (intersection.mObject != null)
            {
                intersection.mHitPoint = ray.mOrigin + ray.mDirection * intersection.mLength;
            }
            return(intersection.mObject != null);
        }