private static void OnRead(IAsyncResult result) { // UnityEngine.Debug.Log("OnRead Start"); if (result == null) { return; } HttpClientResponse req = result.AsyncState as HttpClientResponse; if (req == null) { return; } int read = req.m_OrgStream.EndRead(result); if (read > 0) { req.DoFlush(read); req.m_ReadBytes += read; if (req.ReadBytes < req.MaxReadBytes) { req.m_OrgStream.BeginRead(req.m_Buf, 0, req.m_Buf.Length, m_ReadCallBack, req); } else { req.DoClose(); } } else { req.DoClose(); // UnityEngine.Debug.Log("OnRead Close"); } }