Example #1
0
        private static void OnRead(IAsyncResult result)
        {
            //	UnityEngine.Debug.Log("OnRead Start");

            if (result == null)
            {
                return;
            }

            HttpClientResponse req = result.AsyncState as HttpClientResponse;

            if (req == null)
            {
                return;
            }

            int read = req.m_OrgStream.EndRead(result);

            if (read > 0)
            {
                req.DoFlush(read);
                req.m_ReadBytes += read;
                if (req.ReadBytes < req.MaxReadBytes)
                {
                    req.m_OrgStream.BeginRead(req.m_Buf, 0, req.m_Buf.Length, m_ReadCallBack, req);
                }
                else
                {
                    req.DoClose();
                }
            }
            else
            {
                req.DoClose();
                //	UnityEngine.Debug.Log("OnRead Close");
            }
        }