예제 #1
0
        internal static void SetupUI()
        {
            Options = new List <UIOption>();

            GameplaySettingsUI.CreateSubmenuOption(GameplaySettingsPanels.ModifiersLeft, "Nora's Fuckery", "MainMenu", "NorasFuckery", "im sorry");

            GameplaySettingsUI.CreateSubmenuOption(GameplaySettingsPanels.ModifiersLeft, "hell", "NorasFuckery", "hell", "h");
            theButton  = new UIOption("the button(tm)", "hell");
            CursedJump = new UIOption("cursed notejump", "hell");

            GameplaySettingsUI.CreateSubmenuOption(GameplaySettingsPanels.ModifiersLeft, "score stuff", "NorasFuckery", "scorestuff", "stuff that messes with score");
            lowScore = new UIOption("byebye score", "scorestuff");
        }
예제 #2
0
 protected bool Equals(UIOption other)
 {
     return(Enabled == other.Enabled && Equals(option, other.option) && string.Equals(Name, other.Name) && string.Equals(Submenu, other.Submenu) && Equals(Sprite, other.Sprite));
 }