internal static void SetupUI() { Options = new List <UIOption>(); GameplaySettingsUI.CreateSubmenuOption(GameplaySettingsPanels.ModifiersLeft, "Nora's Fuckery", "MainMenu", "NorasFuckery", "im sorry"); GameplaySettingsUI.CreateSubmenuOption(GameplaySettingsPanels.ModifiersLeft, "hell", "NorasFuckery", "hell", "h"); theButton = new UIOption("the button(tm)", "hell"); CursedJump = new UIOption("cursed notejump", "hell"); GameplaySettingsUI.CreateSubmenuOption(GameplaySettingsPanels.ModifiersLeft, "score stuff", "NorasFuckery", "scorestuff", "stuff that messes with score"); lowScore = new UIOption("byebye score", "scorestuff"); }
protected bool Equals(UIOption other) { return(Enabled == other.Enabled && Equals(option, other.option) && string.Equals(Name, other.Name) && string.Equals(Submenu, other.Submenu) && Equals(Sprite, other.Sprite)); }