예제 #1
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 protected override void DestroyFilterDirectory(InventoryEntry entry)
 {
     Binding.FCE_Inventory_Object_DestroyFilterDirectory(entry.Pointer);
 }
예제 #2
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 protected virtual void DestroyFilterDirectory(InventoryEntry entry)
 {
 }
예제 #3
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 public override void SearchInventory(string criteria, InventoryEntry resultEntry)
 {
     Binding.FCE_Inventory_Object_SearchInventoryEntry(this.Root.Pointer, criteria, resultEntry.Pointer);
 }
예제 #4
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 public void SetChildIndex(InventoryEntry child, int index)
 {
     Binding.FCE_Inventory_Entry_SetChildIndex(this.m_entryPtr, child.Pointer, index);
 }
예제 #5
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 public virtual void SearchInventory(string criteria, InventoryEntry resultEntry)
 {
 }
예제 #6
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 public void AddChild(InventoryEntry child)
 {
     Binding.FCE_Inventory_Entry_AddChild(this.Pointer, child.Pointer);
 }
예제 #7
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 public void SetChildIndex(InventoryEntry child, int index)
 {
     Binding.FCE_Inventory_Entry_SetChildIndex(this.m_entryPtr, child.Pointer, index);
 }
예제 #8
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 public void AddChild(InventoryEntry child)
 {
     Binding.FCE_Inventory_Entry_AddChild(this.Pointer, child.Pointer);
 }
예제 #9
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 public override void SearchInventory(string criteria, InventoryEntry resultEntry)
 {
     Binding.FCE_Inventory_Object_SearchInventoryEntry(this.Root.Pointer, criteria, resultEntry.Pointer);
 }
예제 #10
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 protected override void DestroyFilterDirectory(InventoryEntry entry)
 {
     Binding.FCE_Inventory_Object_DestroyFilterDirectory(entry.Pointer);
 }