void Start() { base.Start(); spawner.enabled = false; rise.Ending += () => { spawner.enabled = true; }; rise.StartAnimation(); }
void ActivateBarrier() { barrierState = BarrierState.UP; spawner.enabled = true; rb.isKinematic = true; rise.StartAnimation(); innerRing.InitializeAnimation(); midRing.InitializeAnimation(); outerRing.InitializeAnimation(); }