void Awake() { rb = GetComponent <Rigidbody>(); rise = GetComponent <RiseAnimation>(); HackTimePickup.PickedUpStatic -= HackTimePickedupHandler; HackTimePickup.PickedUpStatic += HackTimePickedupHandler; }
void Awake() { rise = GetComponent <RiseAnimation>(); spawner = GetComponent <BossSpawner>(); allSubBossCount += 1; number = allSubBossCount; // add to empty slot in array for (int i = 0; i < MAX_SUB_BOSSES; i++) { if (allSubBosses_[i] == null) { allSubBosses_[i] = this; break; } } }