// Initializes the UI List based on the rewards size
        private void InitializeDailyRewardsUI()
        {
            title.text                  = LocalizationManager.instance.StringForKey("DailyReward_Title");
            buttonClaim_Text.text       = LocalizationManager.instance.StringForKey("DailyReward_ButtonClaimText");
            buttonClose_Text.text       = LocalizationManager.instance.StringForKey("DailyReward_ButtonCloseText");
            buttonCloseReward_Text.text = LocalizationManager.instance.StringForKey("DailyReward_ButtonCloseText");

            for (int i = 0; i < dailyRewards.rewards.Count; i++)
            {
                int day    = i + 1;
                var reward = dailyRewards.GetReward(day);

                GameObject dailyRewardGo = GameObject.Instantiate(dailyRewardPrefab) as GameObject;

                DailyRewardUI dailyRewardUI = dailyRewardGo.GetComponent <DailyRewardUI>();
                dailyRewardUI.transform.SetParent(dailyRewardsGroup.transform);
                dailyRewardGo.transform.localScale = Vector2.one;

                dailyRewardUI.day    = day;
                dailyRewardUI.reward = reward;
                dailyRewardUI.Initialize();

                dailyRewardsUI.Add(dailyRewardUI);
            }
        }
        // Initializes the UI List based on the rewards size
        private void InitializeDailyRewardsUI()
        {
            for (int i = 0; i < dailyRewards.rewards.Count; i++)
            {
                int day    = i + 1;
                var reward = dailyRewards.GetReward(day);

                GameObject dailyRewardGo = GameObject.Instantiate(dailyRewardPrefab) as GameObject;

                DailyRewardUI dailyRewardUI = dailyRewardGo.GetComponent <DailyRewardUI>();
                dailyRewardUI.transform.SetParent(dailyRewardsGroup.transform);
                dailyRewardGo.transform.localScale = Vector2.one;

                dailyRewardUI.day    = day;
                dailyRewardUI.reward = reward;
                dailyRewardUI.Initialize();

                dailyRewardsUI.Add(dailyRewardUI);
            }
        }