public void SetButtonLocation(PathPoint value) { buttonProxy.TranslationX = value.X; buttonProxy.TranslationY = value.Y; }
/// <summary> /// Create a straight line from the current path point to the new one /// specified by x and y. /// </summary> public void LineTo(float x, float y) { points.Add(PathPoint.LineTo(x, y)); }
/// <summary> /// Create a cubic Bezier curve from the current path point to the new one /// specified by x and y. The curve uses the current path location as the first anchor /// point, the control points (c0X, c0Y) and (c1X, c1Y), and (x, y) as the end anchor point. /// </summary> public void CurveTo(float c0X, float c0Y, float c1X, float c1Y, float x, float y) { points.Add(PathPoint.CurveTo(c0X, c0Y, c1X, c1Y, x, y)); }
/// <summary> /// Move from the current path point to the new one /// specified by x and y. This will create a discontinuity if this point is /// neither the first point in the path nor the same as the previous point /// in the path. /// </summary> public void MoveTo(float x, float y) { points.Add(PathPoint.MoveTo(x, y)); }