// Update is called once per frame void Update() { gather(); if (HP == 0) { Destroy(); } // Poll for incoming merchant World world = GameObject.FindObjectOfType <World>(); int road_security = (world.military / 20); // 1..5 like merchants while ((merchants < road_security) && (merchants < MAX_MERCHANT)) { merchants++; } // Poll for losing merchant while ((merchants > road_security) && (merchants > 0)) { merchants--; } // Resolve market if (merchants > 0) { staticEvents.Add(EventBank.generateGoldEvent(merchants * goldPerMerchant)); } }
// Use this for initialization void Start() { HP = 30; isStaticBonus = true; staticEvents = new List <CoreEvent>(1); staticEvents.Add(EventBank.generateFoodStorageEvent(storageSize)); }
// Use this for initialization void Start() { HP = 10; isStaticBonus = true; staticEvents = new List <CoreEvent>(1); staticEvents.Add(EventBank.generateMaxPopulationEvent(houseSize)); }
// Generates events based on current world stats private List <CoreEvent> generateEventsFromWorldStats() { List <CoreEvent> generatedEvents = new List <CoreEvent>(); // Hunger on Happiness int hungerRatio = (hunger / HUNGER_DIV_RATIO); if (hungerRatio > 0) { generatedEvents.Add(EventBank.generateHappinessEvent((-1) * hungerRatio)); } else { generatedEvents.Add(EventBank.generateHappinessEvent(1)); } // food_units_missing int food_units_missing = population - ressource_table[Ressource.TYPE.FOOD]; if (food_units_missing < 0) { generatedEvents.Add(EventBank.generateHungerEvent(food_units_missing)); } else { generatedEvents.Add(EventBank.generateHungerEvent(food_units_missing)); } return(generatedEvents); }
void Start() { HP = 50; isStaticBonus = true; staticEvents = new List <CoreEvent>(1); staticEvents.Add(EventBank.generateMilitaryEvent(militaryValue)); }
override public List <CoreEvent> generateEvents() { List <CoreEvent> events = new List <CoreEvent>(); foreach (InternalEntities ie in users) { if (readyToConsume) { events.Add(EventBank.generateFoodEvent(ressource_per_hit)); ressource_units_pool -= ressource_per_hit; readyToConsume = false; } } return(events); }
/// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= /// <summary> /// Gets the Gpio Settings as a human readable string /// </summary> /// <history> /// 28 Aug 14 Cynic - Started /// </history> public string GpioSettingsAsString() { string pullMode = ""; string recModeStr = ""; if (MuxMode == 7) { // really the concept of input or output only exists in mode 7 (GPIO Mode) if (ReceiverMode != 0) { recModeStr = ", Input"; } else { recModeStr = ", Output"; } // similarly pullup or pulldown only exists in mode 7 as well if (PullupIsActive == true) { pullMode = ", Pullup"; } if (PulldownIsActive == true) { pullMode = ", Pulldown"; } } return(HeaderNum.ToString() + "_" + HeaderPin.ToString() + " " + Gpio.ToString() + " " + EventBank.ToString() + "[" + EventBit.ToString() + "](0x" + EventBit.ToString("x2") + ")" + ", PinMuxAddr=" + PinmuxRegisterAddressAsHexString + " (" + PinmuxRegisterOffsetAsHexString + "/" + PinmuxRegisterDTIndexAsHexString + "), " + "Mux=" + MuxOwner + ", " + "Gpio=" + GpioOwner + ", " + "GpioSet=" + GpioSetting.ToString("x4") + ", " + "MuxMode=" + MuxMode.ToString() + pullMode + recModeStr); }
void Destroy() { staticEvents.Add(EventBank.generateFoodStorageEvent((-1) * storageSize)); }
void Destroy() { staticEvents.Add(EventBank.generateMaxPopulationEvent((-1) * houseSize)); }
void Destroy() { staticEvents.Add(EventBank.generateMilitaryEvent((-1) * militaryValue)); }