public bhkOrientHingedBodyAction() { body = null; unknownInt1 = (uint)0; unknownInt2 = (uint)0; strength = 0.0f; damping = 0.0f; }
public bhkBallSocketConstraintChain() { numPivots = (uint)0; tau = 1.0f; damping = 0.6f; constraintForceMixing = 1.1920929e-08f; maxErrorDistance = 0.1f; numEntitiesA = (uint)0; numEntities = (uint)2; entityA = null; entityB = null; priority = (uint)0; }
/*! NIFLIB_HIDDEN function. For internal use only. */ internal override void FixLinks(Dictionary <uint, NiObject> objects, List <uint> link_stack, List <NiObject> missing_link_stack, NifInfo info) { base.FixLinks(objects, link_stack, missing_link_stack, info); body = FixLink <bhkRigidBody>(objects, link_stack, missing_link_stack, info); }