public bhkOrientHingedBodyAction()
 {
     body        = null;
     unknownInt1 = (uint)0;
     unknownInt2 = (uint)0;
     strength    = 0.0f;
     damping     = 0.0f;
 }
 public bhkBallSocketConstraintChain()
 {
     numPivots             = (uint)0;
     tau                   = 1.0f;
     damping               = 0.6f;
     constraintForceMixing = 1.1920929e-08f;
     maxErrorDistance      = 0.1f;
     numEntitiesA          = (uint)0;
     numEntities           = (uint)2;
     entityA               = null;
     entityB               = null;
     priority              = (uint)0;
 }
 /*! NIFLIB_HIDDEN function.  For internal use only. */
 internal override void FixLinks(Dictionary <uint, NiObject> objects, List <uint> link_stack, List <NiObject> missing_link_stack, NifInfo info)
 {
     base.FixLinks(objects, link_stack, missing_link_stack, info);
     body = FixLink <bhkRigidBody>(objects, link_stack, missing_link_stack, info);
 }