the most basic and common Renderable. Renders a Subtexture/Texture.
상속: RenderableComponent
예제 #1
0
		/// <summary>
		/// the Sprite passed in will be disabled. The SpriteOutlineRenderer will handle manually calling its render method.
		/// </summary>
		/// <param name="sprite">Sprite.</param>
		public SpriteOutlineRenderer( Sprite sprite )
		{
			_sprite = sprite;
			// RenderableComponent doesnt have an origin so we copy over the Sprite.origin to our localOffset
			_localOffset = sprite.origin;
			_sprite.enabled = false;
		}
예제 #2
0
 /// <summary>
 /// the Sprite passed in will be disabled. The SpriteOutlineRenderer will handle manually calling its render method.
 /// </summary>
 /// <param name="sprite">Sprite.</param>
 public SpriteOutlineRenderer( Sprite sprite )
 {
     _sprite = sprite;
     _sprite.enabled = false;
     originNormalized = new Vector2( 0.5f, 0.5f );
 }
예제 #3
0
파일: SpriteMime.cs 프로젝트: RastaCow/Nez
 public SpriteMime( Sprite spriteToMime )
 {
     _spriteToMime = spriteToMime;
 }