/// <summary> /// the Sprite passed in will be disabled. The SpriteOutlineRenderer will handle manually calling its render method. /// </summary> /// <param name="sprite">Sprite.</param> public SpriteOutlineRenderer( Sprite sprite ) { _sprite = sprite; // RenderableComponent doesnt have an origin so we copy over the Sprite.origin to our localOffset _localOffset = sprite.origin; _sprite.enabled = false; }
/// <summary> /// the Sprite passed in will be disabled. The SpriteOutlineRenderer will handle manually calling its render method. /// </summary> /// <param name="sprite">Sprite.</param> public SpriteOutlineRenderer( Sprite sprite ) { _sprite = sprite; _sprite.enabled = false; originNormalized = new Vector2( 0.5f, 0.5f ); }
public SpriteMime( Sprite spriteToMime ) { _spriteToMime = spriteToMime; }