public static pointToPoly ( |
||
point | ||
poly | ||
result | CollisionResult | |
리턴 | bool |
public override bool pointCollidesWithShape(Vector2 point, out CollisionResult result) { return(ShapeCollisions.pointToPoly(point, this, out result)); }
public static pointToPoly ( |
||
point | ||
poly | ||
result | CollisionResult | |
리턴 | bool |
public override bool pointCollidesWithShape(Vector2 point, out CollisionResult result) { return(ShapeCollisions.pointToPoly(point, this, out result)); }