Vertex3() 공개 메소드

public Vertex3 ( float v ) : void
v float
리턴 void
예제 #1
0
        protected override void  RenderContent(GraphicsInterface gi)
        {
            int i;

            for (i = 5; i >= 0; i--) 
            {
                if (fStyle == CubeStyle.Solid)
                    gi.Drawing.Quads.Begin();
                else
                    gi.Drawing.LineLoop.Begin();

                gi.Normal(n[i]);
                //gl.glNormal3fv(n[i]);
                gi.Vertex3(v[faces[i][0]]);
                gi.Vertex3(v[faces[i][1]]);
                gi.Vertex3(v[faces[i][2]]);
                gi.Vertex3(v[faces[i][3]]);

                if (fStyle == CubeStyle.Solid)
                    gi.Drawing.Quads.End();
                else
                    gi.Drawing.LineLoop.End();
            }
        }