ClearColor() 개인적인 메소드

private ClearColor ( ColorRGBA aColor ) : void
aColor ColorRGBA
리턴 void
예제 #1
0
        // Methods handled by this control itself; called by the operating system.
        // In many cases, when one of the following methods is called by the 
        // operating system, the method will call a corrsponding method to invoke
        // event handlers set by the client of this control.

        protected override void OnPaint(PaintEventArgs e)
        {
            // If in designer mode, then just fill the area with the BackColor color.
            if ((DesignMode) || (false == mAttemptedInitialization))
            {
                e.Graphics.Clear(BackColor);

                if (DesignMode)
                {
                    return;
                }
            }

            if (false == mAttemptedInitialization)
            {
                mAttemptedInitialization = true;

                fGLContext = new GLContext(Handle, PFDFlags.DoubleBuffer);
                mGR = new GraphicsInterface(fGLContext);
                fGLContext.MakeCurrentContext();

                // Set some default drawing conditions
                mGR.ClearColor(BackColor.R / 255.0f, BackColor.G / 255.0f, BackColor.B / 255.0f, 1.0f);

                InvokeOpenGLStarted();

                base.OnPaint(e); // Triggers Paint *event*; thus, our override gets called before the event

                return;
            }

            // Set some default drawing conditions
            mGR.ClearColor(BackColor.R / 255.0f, BackColor.G / 255.0f, BackColor.B / 255.0f, 1.0f);

            fGLContext.MakeCurrentContext();

            base.OnPaint(e); // Triggers Paint *event*; thus, our override gets called before the event
        }