void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
void JoinMatch() { lobbyManager.ChangeTo(lobbyManager.lobbyPanel); lobbyManager.networkAddress = lanMatch.ipAddress; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickCreateMatchmakingGame() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); }