/// <summary> /// 开始启动接收房间的服务器 /// </summary> public void StartReviceRoomClient() { if (getRoomClient == null) { getRoomClient = new ReciveRoomClient(); } }
public void CloseBattleClient() { if (battleClient != null) { battleClient.CloseServer(); battleClient = null; } }
public void StartBattleClient() { StopReviceRoom(); if (battleClient == null) { battleClient = new BattleClient(); } }
public void CloseReviceRoom() { if (getRoomClient != null) { getRoomClient.CloseServer(); getRoomClient = null; } }