public static void Trash() { if (HamHelpers.InValidSellArea() && ToggleAutoSell && ToggleVendorTrash && Mod.Enabled) { long gold = 0; foreach (ItemEntity item in ItemSlotHelper.ItemsToRemove(out gold)) { if (TrashItemsKeep.ContainsKey(item.Blueprint.AssetGuid)) { Game.Instance.Player.Inventory.Remove(item, item.Count - TrashItemsKeep[item.Blueprint.AssetGuid]); } else { Game.Instance.Player.Inventory.Remove(item, item.Count); } } Game.Instance.Player.GainMoney(gold); LogItemData data = new LogItemData($"{gold} gold made from autoselling trash loot!", GameLogStrings.Instance.DefaultColor, null, PrefixIcon.None, new List <LogChannel> { LogChannel.None }); Game.Instance.UI.BattleLogManager.LogView.AddLogEntry(data, false); } }
public static List <ItemEntity> ItemsToRemove(out long gold) { Dictionary <string, int> keepCount = new Dictionary <string, int>(); List <ItemEntity> listSell = new List <ItemEntity>(); gold = 0; foreach (ItemEntity item in Game.Instance.Player.Inventory) { if (VendorTrashItems.Contains(item.Blueprint.AssetGuid) && item.IsInStash) { if (keepCount.ContainsKey(item.Blueprint.AssetGuid)) { if (keepCount[item.Blueprint.AssetGuid] >= TrashItemsKeep[item.Blueprint.AssetGuid]) { continue; } } gold += (item.Blueprint.SellPrice * (long)item.Count); listSell.Add(item); if (TrashItemsKeep.ContainsKey(item.Blueprint.AssetGuid)) { if (keepCount.ContainsKey(item.Blueprint.AssetGuid)) { keepCount[item.Blueprint.AssetGuid]++; } else { keepCount.Add(item.Blueprint.AssetGuid, 1); } } } } return(listSell); }
public void OnGUI(UnityModManager.ModEntry modEntry) { if (!Mod.Enabled) { return; } if (toggleStyle == null) { toggleStyle = new GUIStyle(GUI.skin.toggle) { wordWrap = true } } ; using (new GL.VerticalScope("box")) { ToggleVendorProgression = GL.Toggle(ToggleVendorProgression, Local["Menu_Tog_VenProgress"], Array.Empty <GLO>()); } using (new GL.VerticalScope("box")) { ToggleHighlightScrolls = GL.Toggle(ToggleHighlightScrolls, Local["Menu_Tog_HLScrolls"], Array.Empty <GLO>()); using (new GUISubScope()) ScrollColor = OnGUIColorSlider(ScrollColor, Local["Menu_Txt_Unlearned"]); } using (new GL.VerticalScope("box")) { ToggleVendorTrash = GL.Toggle(ToggleVendorTrash, Local["Menu_Tog_VendorTrash"], toggleStyle, GL.ExpandWidth(false)); using (new GUISubScope()) { TrashColor = OnGUIColorSlider(TrashColor, Local["Menu_Txt_VendorTrash"]); ToggleAutoSell = GL.Toggle(ToggleAutoSell, Local["Menu_Tog_AutoSell"], toggleStyle, GL.ExpandWidth(false)); using (new GL.HorizontalScope()) { if (GL.Button(ToggleShowTrash ? Local["Menu_Tog_HideTrash"] : Local["Menu_Tog_ShowTrash"], GL.ExpandWidth(false))) { ToggleShowTrash = !ToggleShowTrash; } if (GL.Button(Local["Menu_Btn_ClearTrash"], GL.ExpandWidth(false))) { VendorTrashItems.Clear(); } } if (ToggleShowTrash) { using (new GUISubScope()) { string remove = ""; foreach (string trash in VendorTrashItems) { using (new GL.VerticalScope("box", GL.ExpandWidth(false))) { using (new GL.HorizontalScope()) { bool hasKeep = TrashItemsKeep.ContainsKey(trash); GL.Label($"{library.Get<BlueprintItem>(trash).Name} x{((hasKeep) ? TrashItemsKeep[trash] : 0)} {Local["Menu_Txt_Kept"]}", GL.MaxHeight(screenWidth), GL.MaxHeight(lineHeight)); if (GL.Button("+", GL.ExpandWidth(false))) { if (hasKeep) { TrashItemsKeep[trash]++; } else { TrashItemsKeep.Add(trash, 1); } } if (GL.Button("-", GL.ExpandWidth(false))) { if (hasKeep && TrashItemsKeep[trash] > 0) { TrashItemsKeep[trash]--; } else if (hasKeep) { TrashItemsKeep.Remove(trash); } } if (GL.Button(Local["Menu_Btn_Remove"], GL.ExpandWidth(false))) { remove = trash; } if (Event.current.type == EventType.Repaint) { screenWidth = GUILayoutUtility.GetLastRect().width; } } } } if (remove != "") { VendorTrashItems.Remove(remove); } } } } } using (new GL.VerticalScope("box")) { using (new GUISubScope()) OnGUILang(); } }