PreloadSupportingEntities() 공개 정적인 메소드

public static PreloadSupportingEntities ( ) : void
리턴 void
예제 #1
0
 protected void Application_Start()
 {
     AreaRegistration.RegisterAllAreas();
     GlobalConfiguration.Configure(WebApiConfig.Register);
     FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
     RouteConfig.RegisterRoutes(RouteTable.Routes);
     BundleConfig.RegisterBundles(BundleTable.Bundles);
     GameConfig.PreloadSupportingEntities();
 }
예제 #2
0
        protected void Application_Start()
        {
            AreaRegistration.RegisterAllAreas();
            GlobalConfiguration.Configure(WebApiConfig.Register);
            FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
            RouteConfig.RegisterRoutes(RouteTable.Routes);
            BundleConfig.RegisterBundles(BundleTable.Bundles);
            GameConfig.PreloadSupportingEntities();

            ModelBinders.Binders.DefaultBinder = new InterfaceModelBinder();

            _SetupRefreshJob();
        }