public ControlSequence RunAndJump()
        {
            ControlSequence myFirstSequence = new ControlSequence();

            myFirstSequence.Add(_doNothing);
            myFirstSequence.Add(_doNothing);
            myFirstSequence.Add(_pressStart);
            myFirstSequence.Add(_doNothing);
            myFirstSequence.Add(_doNothing);
            myFirstSequence.Add(_moveRight);
            myFirstSequence.Add(_moveRightAndJump);
            myFirstSequence.Add(_moveRight);
            myFirstSequence.Add(_moveRightAndJump);
            myFirstSequence.Add(_moveRight);
            myFirstSequence.Add(_moveRightAndJump);
            myFirstSequence.Add(_moveRight);
            myFirstSequence.Add(_moveRightAndJump);

            return(myFirstSequence);
        }
        public ControlSequence KamikamikazeRunRight()
        {
            ControlSequence mySecondSequence = new ControlSequence();

            mySecondSequence.Add(_doNothing);
            mySecondSequence.Add(_doNothing);
            mySecondSequence.Add(_pressStart);
            mySecondSequence.Add(_doNothing);
            mySecondSequence.Add(_doNothing);
            mySecondSequence.Add(_moveRight);
            mySecondSequence.Add(_moveRight);
            mySecondSequence.Add(_moveRight);
            mySecondSequence.Add(_moveRight);
            mySecondSequence.Add(_moveRight);
            mySecondSequence.Add(_moveRight);
            mySecondSequence.Add(_moveRight);

            return(mySecondSequence);
        }