public ControlSequence RunAndJump() { ControlSequence myFirstSequence = new ControlSequence(); myFirstSequence.Add(_doNothing); myFirstSequence.Add(_doNothing); myFirstSequence.Add(_pressStart); myFirstSequence.Add(_doNothing); myFirstSequence.Add(_doNothing); myFirstSequence.Add(_moveRight); myFirstSequence.Add(_moveRightAndJump); myFirstSequence.Add(_moveRight); myFirstSequence.Add(_moveRightAndJump); myFirstSequence.Add(_moveRight); myFirstSequence.Add(_moveRightAndJump); myFirstSequence.Add(_moveRight); myFirstSequence.Add(_moveRightAndJump); return(myFirstSequence); }
public ControlSequence KamikamikazeRunRight() { ControlSequence mySecondSequence = new ControlSequence(); mySecondSequence.Add(_doNothing); mySecondSequence.Add(_doNothing); mySecondSequence.Add(_pressStart); mySecondSequence.Add(_doNothing); mySecondSequence.Add(_doNothing); mySecondSequence.Add(_moveRight); mySecondSequence.Add(_moveRight); mySecondSequence.Add(_moveRight); mySecondSequence.Add(_moveRight); mySecondSequence.Add(_moveRight); mySecondSequence.Add(_moveRight); mySecondSequence.Add(_moveRight); return(mySecondSequence); }