public static void LoadAssembly() { MenuConfig.LoadMenu(); Spells.Load(); Obj_AI_Base.OnSpellCast += AfterAuto.OnSpellCast; Obj_AI_Base.OnProcessSpellCast += ProcessSpell.OnProcessSpell; Obj_AI_Base.OnProcessSpellCast += BackgroundData.OnCast; Obj_AI_Base.OnPlayAnimation += Animation.OnPlay; Drawing.OnEndScene += DrawDmg.DmgDraw; Drawing.OnDraw += DrawMisc.RangeDraw; Drawing.OnDraw += DrawWallSpot.WallDraw; Game.OnUpdate += KillSteal.Update; Game.OnUpdate += PermaActive.Update; Game.OnUpdate += Skinchanger.Update; Interrupter2.OnInterruptableTarget += Interrupt2.OnInterruptableTarget; AntiGapcloser.OnEnemyGapcloser += Gapclose.Gapcloser; Chat.Print(OnInjection); }
public static void LoadAssembly() { MenuConfig.LoadMenu(); Spells.Load(); Obj_AI_Base.OnSpellCast += AfterAuto.OnSpellCast; Obj_AI_Base.OnProcessSpellCast += ProcessSpell.OnProcessSpell; Obj_AI_Base.OnProcessSpellCast += BackgroundData.OnCast; Obj_AI_Base.OnPlayAnimation += Animation.OnPlay; Drawing.OnEndScene += DrawDmg.DmgDraw; Drawing.OnDraw += DrawMisc.RangeDraw; Drawing.OnDraw += DrawWallSpot.WallDraw; Game.OnUpdate += KillSteal.Update; Game.OnUpdate += PermaActive.Update; Game.OnUpdate += Skinchanger.Update; Interrupter2.OnInterruptableTarget += Interrupt2.OnInterruptableTarget; AntiGapcloser.OnEnemyGapcloser += Gapclose.Gapcloser; Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Nechrito Riven</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Loaded!</font></b>"); Console.WriteLine("Nechrito Riven: Loaded"); }