Beispiel #1
0
        public static void LoadAssembly()
        {
            MenuConfig.LoadMenu();
            Spells.Load();

            Obj_AI_Base.OnSpellCast        += AfterAuto.OnSpellCast;
            Obj_AI_Base.OnProcessSpellCast += ProcessSpell.OnProcessSpell;
            Obj_AI_Base.OnProcessSpellCast += BackgroundData.OnCast;
            Obj_AI_Base.OnPlayAnimation    += Animation.OnPlay;

            Drawing.OnEndScene += DrawDmg.DmgDraw;
            Drawing.OnDraw     += DrawMisc.RangeDraw;
            Drawing.OnDraw     += DrawWallSpot.WallDraw;

            Game.OnUpdate += KillSteal.Update;
            Game.OnUpdate += PermaActive.Update;
            Game.OnUpdate += Skinchanger.Update;

            Interrupter2.OnInterruptableTarget += Interrupt2.OnInterruptableTarget;
            AntiGapcloser.OnEnemyGapcloser     += Gapclose.Gapcloser;

            Chat.Print(OnInjection);
        }
Beispiel #2
0
        public static void LoadAssembly()
        {
            MenuConfig.LoadMenu();
            Spells.Load();

            Obj_AI_Base.OnSpellCast        += AfterAuto.OnSpellCast;
            Obj_AI_Base.OnProcessSpellCast += ProcessSpell.OnProcessSpell;
            Obj_AI_Base.OnProcessSpellCast += BackgroundData.OnCast;
            Obj_AI_Base.OnPlayAnimation    += Animation.OnPlay;

            Drawing.OnEndScene += DrawDmg.DmgDraw;
            Drawing.OnDraw     += DrawMisc.RangeDraw;
            Drawing.OnDraw     += DrawWallSpot.WallDraw;

            Game.OnUpdate += KillSteal.Update;
            Game.OnUpdate += PermaActive.Update;
            Game.OnUpdate += Skinchanger.Update;

            Interrupter2.OnInterruptableTarget += Interrupt2.OnInterruptableTarget;
            AntiGapcloser.OnEnemyGapcloser     += Gapclose.Gapcloser;

            Chat.Print("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Nechrito Riven</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> Loaded!</font></b>");
            Console.WriteLine("Nechrito Riven: Loaded");
        }