public void Stalker_ability_switches_adjacent_monsters() { // Arrange var context = new TestContext(); var stalker = context.CreateCard<Bhoidwood>("Bhoidwood Stalker"); context.SetPlayerHand(stalker); context.SetPlayerState(Phase.Dungeon); var monster1 = context.GetMonsterInRank(1); var monster2 = context.GetMonsterInRank(2); context.WhenSelectingCardsSelect(monster1); // Act context.UseAbilityOf(stalker); // Assert Assert.That(context.GetMonsterInRank(1), Is.SameAs(monster2)); Assert.That(context.GetMonsterInRank(2), Is.SameAs(monster1)); }
public void Looter_spoils_ability_buys_card_and_puts_on_top_of_deck() { // Arrange var context = new TestContext(); var player = context.Player; var looter = context.CreateCard<Rapparee>("Rapparee Looter"); context.SetPlayerHand(looter); context.SetPlayerState(Phase.Spoils); var longspear = context.GetVillageDeck(CardType.Weapon, card => card.Name == "Longspear").TopCard; context.WhenSelectingCardsSelect(longspear); // Act context.UseAbilityOf(looter); // Assert Assert.That(player.Deck.TopCard, Is.SameAs(longspear)); Assert.That(player.Discard, Has.No.Member(longspear)); }