public void Terror_can_destroy_card() { // Arrange var context = new TestContext(); var terror = context.CreateCard<Skinshifter>("Terror"); var otherCard = context.CreateBasicCard<Torch>(); context.SetPlayerHand(terror, otherCard); context.SetPlayerState(Phase.Dungeon); context.WhenSelectingOptionSelect("Destroy"); // Act context.UseAbilityOf(terror); // Assert Assert.That(terror.PhysicalAttack, Is.EqualTo(8)); Assert.That(terror.Strength, Is.EqualTo(8)); Assert.That(context.Player.Hand, Has.No.Member(otherCard)); Assert.That(context.Player.Discard, Has.No.Member(otherCard)); }
public void If_terror_destroys_disease_then_can_use_ability_one_additional_time() { var context = new TestContext(); var terror = context.CreateCard<Skinshifter>("Terror"); var disease1 = context.CreateCard<CurseOfDecay>(); var disease2 = context.CreateCard<CurseOfDecay>(); var disease3 = context.CreateCard<CurseOfDecay>(); context.SetPlayerHand(terror, disease1, disease2, disease3); context.SetPlayerState(Phase.Dungeon); context.WhenSelectingOptionSelect("Destroy"); context.WhenSelectingCardsSelectFirst(); var ability = context.GetAbilityOf(terror); // Act context.UseAbility(ability); context.UseAbilityOf(terror); // Assert Assert.That(context.Player.Hand, Has.No.Member(disease1)); Assert.That(context.Player.Hand, Has.No.Member(disease2)); Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability)); }