예제 #1
0
파일: Program.cs 프로젝트: morfallian/Abra
        static void Main(string[] args)
        {
            //DFARulebook rulebook = new DFARulebook();
            //rulebook.AddRule(2, 'b', 3);
            //rulebook.AddRule(2, 'a', 3);
            //rulebook.AddRule(1, 'b', 1);
            //rulebook.AddRule(1, 'a', 1);
            //rulebook.AddRule(1, 'b', 2);
            //rulebook.AddRule(3, 'a', 4);
            //rulebook.AddRule(3, 'b', 4);

            List <int> startState = new List <int>();

            startState.Add(1);
            //List<int> state = new List<int>();
            //state.Add(4);
            //NFA dfa = new NFA(startState, state, rulebook);
            //dfa.ReadString("bbabb");
            //if (dfa.Accepting())
            //{
            //    Console.WriteLine("True");
            //    Console.ReadLine();
            //}
            //else
            //{
            //    Console.WriteLine("False");
            //    Console.ReadLine();
            //}

            string      alphabet = "абвгдеёжзийклмнопрстуфхцчшщъэьэюя";
            DFARulebook alfbook  = new DFARulebook();

            alfbook.AddRule(1, 'a', 2);
            alfbook.AddRule(1, 'о', 2);
            alfbook.AddRule(1, 'и', 2);
            alfbook.AddRule(1, 'е', 3);
            foreach (char c in alphabet)
            {
                alfbook.AddRule(1, c, 1);
            }
            List <int> stateEnd = new List <int>();

            stateEnd.Add(3);
            NFA           alfNfa = new NFA(startState, stateEnd, alfbook);
            List <string> words  = new List <string>();

            words.Add("большое");
            words.Add("тигр");
            words.Add("большие");
            words.Add("серый");
            words.Add("урожае");
            alfNfa.CheckAndPrintWords(words);
        }
예제 #2
0
파일: Program.cs 프로젝트: morfallian/Abra
 public NFA(List <int> startStates, List <int> acceptStates, DFARulebook rulebook)
 {
     CurrentStates = startStates;
     AcceptStates  = acceptStates;
     Rulebook      = rulebook;
 }