public void CouldInstantiation(bool coudInstantiation, Transform parent, string goName = "") { IsInstantiation = coudInstantiation; this.goName = goName; goTransform = parent; //当 IsInstantiation 为true时,isPickedUnit 必定为false if (IsInstantiation) { isPickedUnit = false; ClonePickedUnit(); return; } pickedUnit.Hide(); }
private void Start() { canvas = GameObject.Find("UnitUI").GetComponent <Canvas>(); pickedUnit = GameObject.Find("PickedUnit").GetComponent <NBearUnit.UnitUI>(); pickedUnit.Hide(); IsInstantiation = false; }