public void CouldInstantiation(bool coudInstantiation, Transform parent, string goName = "")
    {
        IsInstantiation = coudInstantiation;
        this.goName     = goName;
        goTransform     = parent;

        //当 IsInstantiation 为true时,isPickedUnit 必定为false
        if (IsInstantiation)
        {
            isPickedUnit = false;
            ClonePickedUnit();
            return;
        }
        pickedUnit.Hide();
    }
 private void Start()
 {
     canvas     = GameObject.Find("UnitUI").GetComponent <Canvas>();
     pickedUnit = GameObject.Find("PickedUnit").GetComponent <NBearUnit.UnitUI>();
     pickedUnit.Hide();
     IsInstantiation = false;
 }