예제 #1
0
        private void setupData(DataRow r)
        {
            int objectType = int.Parse(r["type"].ToString());
            String oType = "";
            switch (objectType)
            {
                case 0:
                    oType = "Mobs";
                    break;
                case 3:
                    oType = "Planets";
                    break;
                case 11:
                    oType = "Stargates";
                    break;
                case 12:
                    oType = "Starbases";
                    break;
                case 37:
                    oType = "Decorations";
                    break;
                case 38:
                    oType = "Harvestables";
                    break;
            }

            dp = new MobProps();
            dp.SectorID = int.Parse(r["sector_id"].ToString());
            dp.NavType = r["nav_type"].ToString();
            dp.Signature = float.Parse(r["signature"].ToString());
            dp.IsHuge = (Boolean) r["is_huge"];
            dp.BaseXP = int.Parse(r["base_xp"].ToString());
            dp.ExplorationRange = float.Parse(r["exploration_range"].ToString());

            dp.BaseAssetID = int.Parse(r["base_asset_id"].ToString());

            AdobeColors.HSL hslColor = new AdobeColors.HSL();
            hslColor.H = float.Parse(r["h"].ToString());
            hslColor.S = float.Parse(r["s"].ToString());
            hslColor.L = float.Parse(r["v"].ToString());
            Color newColor = AdobeColors.HSL_to_RGB(hslColor);
            dp.Color = newColor;

            dp.Type = oType;
            dp.Scale = float.Parse(r["scale"].ToString()); ;
            dp.PositionX = float.Parse(r["position_x"].ToString());
            dp.PositionY = float.Parse(r["position_y"].ToString());
            dp.PositionZ = float.Parse(r["position_z"].ToString()); ;

            double[] quat1 = new double[4];
            quat1[0] = double.Parse(r["orientation_z"].ToString());
            quat1[1] = double.Parse(r["orientation_u"].ToString());
            quat1[2] = double.Parse(r["orientation_v"].ToString());
            quat1[3] = double.Parse(r["orientation_w"].ToString());

            QuaternionCalc qc1 = new QuaternionCalc();
            double[] ang1 = qc1.QuatToAngle(quat1);
            if (ang1[0] == double.NaN)
            {
                ang1[0] = 0;
            }
            if (ang1[1] == double.NaN)
            {
                ang1[1] = 0;
            }
            if (ang1[2] == double.NaN)
            {
                ang1[2] = 0;
            }
            dp.Orientation_Yaw = Math.Round(ang1[0], 0);
            dp.Orientation_Pitch = Math.Round(ang1[1], 0);
            dp.Orientation_Roll = Math.Round(ang1[2], 0);

            dp.Name = r["name"].ToString();
            dp.AppearsInRadar = (Boolean) r["appears_in_radar"];
            dp.RadarRange = float.Parse(r["radar_range"].ToString());
            dp.Destination = int.Parse(r["gate_to"].ToString());
            dp.SoundEffect = int.Parse(r["sound_effect_id"].ToString());
            dp.SoundEffectRange = float.Parse(r["sound_effect_range"].ToString());

            dp.SpawnGroup = "<Collection...>";
            dp.Count = int.Parse(r["mob_count"].ToString());
            dp.SpawnRadius = float.Parse(r["mob_spawn_radius"].ToString());
            dp.RespawnTime = float.Parse(r["respawn_time"].ToString());
            dp.DelayedSpawn = (Boolean) r["delayed_spawn"];
        }
예제 #2
0
        public void updateChangedInfo(String propertyName, Object _changedValue)
        {
            String changedValue = _changedValue.ToString();

            //Update DataRow and Graphics (only certain props require graphical updating).
            if (propertyName == "SectorID")
            {
                dr["sector_id"] = int.Parse(changedValue);
            }
            else if (propertyName == "NavType")
            {
                dr["nav_type"] = changedValue;
            }
            else if (propertyName == "Signature")
            {
                dr["signature"] = float.Parse(changedValue);

                float imageWidth = mobImage.Width;
                float imageHeight = mobImage.Height;
                float x = mobImage.X;
                float y = mobImage.Y;
                mobImage.GetChild(0).X = (x + (imageWidth / 2)) - (float.Parse(changedValue) / 100);
                mobImage.GetChild(0).Y = (y + (imageHeight / 2)) - (float.Parse(changedValue) / 100);
                mobImage.GetChild(0).Width = (float.Parse(changedValue) * 2) / 100;
                mobImage.GetChild(0).Height = (float.Parse(changedValue) * 2) / 100;
            }
            else if (propertyName == "IsHuge")
            {
                dr["is_huge"] = bool.Parse(changedValue);
            }
            else if (propertyName == "BaseXP")
            {
                dr["base_xp"] = int.Parse(changedValue);
            }
            else if (propertyName == "ExplorationRange")
            {
                dr["exploration_range"] = float.Parse(changedValue);

                float imageWidth = mobImage.Width;
                float imageHeight = mobImage.Height;
                float x = mobImage.X;
                float y = mobImage.Y;
                mobImage.GetChild(2).X = (x + (imageWidth / 2)) - (float.Parse(changedValue) / 100);
                mobImage.GetChild(2).Y = (y + (imageHeight / 2)) - (float.Parse(changedValue) / 100);
                mobImage.GetChild(2).Width = (float.Parse(changedValue) * 2) / 100;
                mobImage.GetChild(2).Height = (float.Parse(changedValue) * 2) / 100;
            }
            else if (propertyName == "BaseAssetID")
            {
                dr["base_asset_id"] = int.Parse(changedValue);
                foreach (DataGridViewRow row in _dgv.SelectedRows)
                {
                    _dgv.Rows[row.Index].Cells["base_asset_id"].Value = int.Parse(changedValue);
                    _dgv.Update();
                    _dgv.Refresh();
                }
            }
            else if (propertyName == "Color")
            {
                Color color = (Color)_changedValue;
                AdobeColors.HSL hsv = AdobeColors.RGB_to_HSL(color);

                dr["h"] = hsv.H;
                dr["s"] = hsv.S;
                dr["v"] = hsv.L;
            }
            else if (propertyName == "Type")
            {
                _layer.RemoveChild(mobImage);

                /*
                if (changedValue == "Planets")
                {
                    dr["type"] = 3;
                    new PlanetSprite(_layer, dr, _pg);
                }
                else if (changedValue == "Stargates")
                {
                    dr["type"] = 11;
                    new StargateSprite(_layer, dr, _pg);
                }
                else if (changedValue == "Starbases")
                {
                    dr["type"] = 12;
                    new StarbaseSprite(_layer, dr, _pg);
                }
                    else if (changedValue == "Decorations")
                {
                    dr["type"] = 37;
                    new DecorationSprite(_layer, dr, _pg);
                }
                else if (changedValue == "Harvestables")
                {
                    dr["type"] = 38;
                    new HarvestableSprite(_layer, dr, _pg);
                }*/

                _pg.SelectedObject = null;
            }
            else if (propertyName == "Scale")
            {
                dr["scale"] = float.Parse(changedValue);
            }
            else if (propertyName == "PositionX")
            {
                dr["position_x"] = float.Parse(changedValue);

                float dx = (float.Parse(changedValue) / 100) - mobImage.X;
                mobImage.TranslateBy(dx, 0);
            }
            else if (propertyName == "PositionY")
            {
                dr["position_y"] = float.Parse(changedValue);

                float dy = (float.Parse(changedValue) / 100) - mobImage.Y;
                mobImage.TranslateBy(0, dy);
            }
            else if (propertyName == "PositionZ")
            {
                dr["position_z"] = float.Parse(changedValue);
            }
            else if (propertyName == "Orientation_Yaw" || propertyName == "Orientation_Pitch" || propertyName == "Orientation_Roll")
            {
                QuaternionCalc qtmp = new QuaternionCalc();
                double[] q1 = qtmp.AngleToQuat(dp.Orientation_Yaw, dp.Orientation_Pitch, dp.Orientation_Roll);

                dr["orientation_z"] = q1[0];
                dr["orientation_u"] = q1[1];
                dr["orientation_v"] = q1[2];
                dr["orientation_w"] = q1[3];
            }
            else if (propertyName == "Name")
            {
                dr["name"] = changedValue;

                float x = mobImage.X;
                float y = mobImage.Y;
                PText name = (PText)mobImage.GetChild(3);
                name.Text = changedValue;
                name.TextAlignment = StringAlignment.Center;
                name.X = x - (name.Width / 2);
                name.Y = y - 20;

                foreach (DataGridViewRow row in _dgv.SelectedRows)
                {
                    _dgv.Rows[row.Index].Cells["name"].Value = changedValue;
                    _dgv.Update();
                    _dgv.Refresh();
                }
            }
            else if (propertyName == "AppearsInRadar")
            {
                dr["appears_in_radar"] = bool.Parse(changedValue);

                if (bool.Parse(changedValue) == true)
                {
                    changeImage(1);
                }
                else
                {
                    changeImage(0);
                }
            }
            else if (propertyName == "RadarRange")
            {
                dr["radar_range"] = float.Parse(changedValue);

                float imageWidth = mobImage.Width;
                float imageHeight = mobImage.Height;
                float x = mobImage.X;
                float y = mobImage.Y;
                mobImage.GetChild(1).X = (x + (imageWidth / 2)) - (float.Parse(changedValue) / 100);
                mobImage.GetChild(1).Y = (y + (imageHeight / 2)) - (float.Parse(changedValue) / 100);
                mobImage.GetChild(1).Width = (float.Parse(changedValue) * 2) / 100;
                mobImage.GetChild(1).Height = (float.Parse(changedValue) * 2) / 100;
            }
            else if (propertyName == "Destination")
            {
                dr["gate_to"] = int.Parse(changedValue);
            }
            else if (propertyName == "SpawnRadius")
            {
                dr["mob_spawn_radius"] = float.Parse(changedValue);

                int navType = int.Parse(dr["nav_type"].ToString());
                int nodeCount = (3 + navType) + 1;

                float imageWidth = mobImage.Width;
                float imageHeight = mobImage.Height;
                float x = mobImage.X;
                float y = mobImage.Y;
                mobImage.GetChild(nodeCount).X = (x + (imageWidth / 2)) - (float.Parse(changedValue) / 100);
                mobImage.GetChild(nodeCount).Y = (y + (imageHeight / 2)) - (float.Parse(changedValue) / 100);
                mobImage.GetChild(nodeCount).Width = (float.Parse(changedValue) * 2) / 100;
                mobImage.GetChild(nodeCount).Height = (float.Parse(changedValue) * 2) / 100;
            }
            else if (propertyName == "Count")
            {
                dr["mob_count"] = int.Parse(changedValue);
            }
            else if (propertyName == "SoundEffect")
            {
                dr["sound_effect_id"] = int.Parse(changedValue);
            }
            else if (propertyName == "SoundEffectRange")
            {
                dr["sound_effect_range"] = float.Parse(changedValue);
            }
            else if (propertyName == "RespawnTime")
            {
                dr["respawn_time"] = int.Parse(changedValue);
            }
            else if (propertyName == "DelayedSpawn")
            {
                dr["delayed_spawn"] = bool.Parse(changedValue);
            }

            if (dr.RowState != DataRowState.Modified)
            {
                dr.SetModified();
            }
        }
        private void setupData(DataRow r)
        {
            int objectType = int.Parse(r["type"].ToString());
            String oType = "";
            switch (objectType)
            {
                case 0:
                    oType = "Mobs";
                    break;
                case 3:
                    oType = "Planets";
                    break;
                case 11:
                    oType = "Stargates";
                    break;
                case 12:
                    oType = "Starbases";
                    break;
                case 37:
                    oType = "Decorations";
                    break;
                case 38:
                    oType = "Harvestables";
                    break;
            }

            dp = new HarvestableProps();

            //Base Props
            dp.SectorID = int.Parse(r["sector_id"].ToString());
            dp.NavType = r["nav_type"].ToString();
            dp.Signature = float.Parse(r["signature"].ToString());
            dp.IsHuge = (Boolean) r["is_huge"];
            dp.BaseXP = int.Parse(r["base_xp"].ToString());
            dp.ExplorationRange = float.Parse(r["exploration_range"].ToString());

            dp.BaseAssetID = int.Parse(r["base_asset_id"].ToString());

            AdobeColors.HSL hslColor = new AdobeColors.HSL();
            hslColor.H = float.Parse(r["h"].ToString());
            hslColor.S = float.Parse(r["s"].ToString());
            hslColor.L = float.Parse(r["v"].ToString());
            Color newColor = AdobeColors.HSL_to_RGB(hslColor);
            dp.Color = newColor;

            dp.Type = oType;
            dp.Scale = float.Parse(r["scale"].ToString()); ;
            dp.PositionX = float.Parse(r["position_x"].ToString());
            dp.PositionY = float.Parse(r["position_y"].ToString());
            dp.PositionZ = float.Parse(r["position_z"].ToString()); ;

            double[] quat1 = new double[4];
            quat1[0] = double.Parse(r["orientation_z"].ToString());
            quat1[1] = double.Parse(r["orientation_u"].ToString());
            quat1[2] = double.Parse(r["orientation_v"].ToString());
            quat1[3] = double.Parse(r["orientation_w"].ToString());

            QuaternionCalc qc1 = new QuaternionCalc();
            double[] ang1 = qc1.QuatToAngle(quat1);
            if (ang1[0] == double.NaN)
            {
                ang1[0] = 0;
            }
            if (ang1[1] == double.NaN)
            {
                ang1[1] = 0;
            }
            if (ang1[2] == double.NaN)
            {
                ang1[2] = 0;
            }
            dp.Orientation_Yaw = Math.Round(ang1[0], 0);
            dp.Orientation_Pitch = Math.Round(ang1[1], 0);
            dp.Orientation_Roll = Math.Round(ang1[2], 0);

            dp.Name = r["name"].ToString();
            dp.AppearsInRadar = (Boolean) r["appears_in_radar"];
            dp.RadarRange = float.Parse(r["radar_range"].ToString());
            dp.Destination = int.Parse(r["gate_to"].ToString());
            dp.SoundEffect = int.Parse(r["sound_effect_id"].ToString());
            dp.SoundEffectRange = float.Parse(r["sound_effect_range"].ToString());

            //Harvestable Props
            try
            {
                dp.Level = r["level"].ToString();
                dp.ResType = "<Collection...>";
                dp.ResCount = int.Parse(r["res_count"].ToString());
                dp.MobSpawnRadius = float.Parse(r["spawn_radius"].ToString());
                dp.PopRockChance = int.Parse(r["pop_rock_chance"].ToString());
                dp.SpawnGroup = "<Collection...>";
                dp.MaxFieldRadius = float.Parse(r["max_field_radius"].ToString());

                String fieldName = "";
                switch(int.Parse(r["field"].ToString()))
                {
                    case 0:
                        fieldName = "Random";
                        break;
                    case 1:
                        fieldName = "Ring";
                        break;
                    case 2:
                        fieldName = "Donut";
                        break;
                    case 3:
                        fieldName = "Cylinder";
                        break;
                    case 4:
                        fieldName = "Sphere";
                        break;
                    case 5:
                        fieldName = "Gas Cloud Clump";
                        break;
                }

                dp.Field = fieldName;
            }
            catch (Exception)
            {
                dp.Level = "1";
                dp.Field = "Single";
                dp.ResCount = 0;
                dp.MaxFieldRadius = 0;
                dp.MobSpawnRadius = 0;
                dp.PopRockChance = 0;
                dp.SpawnGroup = "<Collection...>";
            }
        }
        private void button2_Click(object sender, EventArgs e)
        {
            if (lastInsertID == 0)
            {
                DataTable tmp = sectorObjectsSQL.getSectorObject();
                newSectorObjectsRow = tmp.NewRow();

                QuaternionCalc qtmp = new QuaternionCalc();
                double[] q1 = null;

                switch (type2)
                {
                    case 0:
                        newSectorObjectsRow["sector_id"] = mp.SectorID;
                        newSectorObjectsRow["nav_type"] = mp.NavType;
                        newSectorObjectsRow["signature"] = mp.Signature;
                        newSectorObjectsRow["is_huge"] = mp.IsHuge;
                        newSectorObjectsRow["base_xp"] = mp.BaseXP;
                        newSectorObjectsRow["exploration_range"] = mp.ExplorationRange;
                        newSectorObjectsRow["base_asset_id"] = mp.BaseAssetID;
                        newSectorObjectsRow["h"] = mp.Color.GetHue();
                        newSectorObjectsRow["s"] = mp.Color.GetSaturation();
                        newSectorObjectsRow["v"] = mp.Color.GetBrightness();
                        newSectorObjectsRow["type"] = 0;
                        newSectorObjectsRow["scale"] = mp.Scale;
                        newSectorObjectsRow["position_x"] = mp.PositionX;
                        newSectorObjectsRow["position_y"] = mp.PositionY;
                        newSectorObjectsRow["position_z"] = mp.PositionZ;

                        q1 = qtmp.AngleToQuat(mp.Orientation_Yaw, mp.Orientation_Pitch, mp.Orientation_Roll);

                        newSectorObjectsRow["orientation_z"] = q1[0];
                        newSectorObjectsRow["orientation_u"] = q1[1];
                        newSectorObjectsRow["orientation_v"] = q1[2];
                        newSectorObjectsRow["orientation_w"] = q1[3];

                        newSectorObjectsRow["name"] = mp.Name.Replace("'", "''");
                        newSectorObjectsRow["appears_in_radar"] = mp.AppearsInRadar;
                        newSectorObjectsRow["radar_range"] = mp.RadarRange;
                        newSectorObjectsRow["gate_to"] = mp.Destination;
                        newSectorObjectsRow["sound_effect_id"] = mp.SoundEffect;
                        newSectorObjectsRow["sound_effect_range"] = mp.SoundEffectRange;

                        newSectorObjectsRow["mob_spawn_radius"] = mp.SpawnRadius;
                        newSectorObjectsRow["mob_count"] = mp.Count;

                        newSectorObjectsRow["respawn_time"] = mp.RespawnTime;
                        newSectorObjectsRow["delayed_spawn"] = mp.DelayedSpawn;
                        break;
                    case 3:
                        newSectorObjectsRow["sector_id"] = pp.SectorID;
                        newSectorObjectsRow["nav_type"] = pp.NavType;
                        newSectorObjectsRow["signature"] = pp.Signature;
                        newSectorObjectsRow["is_huge"] = pp.IsHuge;
                        newSectorObjectsRow["base_xp"] = pp.BaseXP;
                        newSectorObjectsRow["exploration_range"] = pp.ExplorationRange;
                        newSectorObjectsRow["base_asset_id"] = pp.BaseAssetID;
                        newSectorObjectsRow["h"] = pp.Color.GetHue();
                        newSectorObjectsRow["s"] = pp.Color.GetSaturation();
                        newSectorObjectsRow["v"] = pp.Color.GetBrightness();
                        newSectorObjectsRow["type"] = 3;
                        newSectorObjectsRow["scale"] = pp.Scale;
                        newSectorObjectsRow["position_x"] = pp.PositionX;
                        newSectorObjectsRow["position_y"] = pp.PositionY;
                        newSectorObjectsRow["position_z"] = pp.PositionZ;

                        q1 = qtmp.AngleToQuat(pp.Orientation_Yaw, pp.Orientation_Pitch, pp.Orientation_Roll);

                        newSectorObjectsRow["orientation_z"] = q1[0];
                        newSectorObjectsRow["orientation_u"] = q1[1];
                        newSectorObjectsRow["orientation_v"] = q1[2];
                        newSectorObjectsRow["orientation_w"] = q1[3];

                        newSectorObjectsRow["name"] = pp.Name.Replace("'", "''");
                        newSectorObjectsRow["appears_in_radar"] = pp.AppearsInRadar;
                        newSectorObjectsRow["radar_range"] = pp.RadarRange;
                        newSectorObjectsRow["gate_to"] = pp.Destination;
                        newSectorObjectsRow["sound_effect_id"] = pp.SoundEffect;
                        newSectorObjectsRow["sound_effect_range"] = pp.SoundEffectRange;

                        newSectorObjectsRow["orbit_id"] = pp.OrbitID;
                        newSectorObjectsRow["orbit_dist"] = pp.OrbitDist;
                        newSectorObjectsRow["orbit_angle"] = pp.OrbitAngle;
                        newSectorObjectsRow["orbit_rate"] = pp.OrbitRate;
                        newSectorObjectsRow["rotate_rate"] = pp.RotateRate;
                        newSectorObjectsRow["rotate_angle"] = pp.RotateAngle;
                        newSectorObjectsRow["tilt_angle"] = pp.TiltAngle;
                        newSectorObjectsRow["is_landable"] = pp.IsLandable;
                        break;
                    case 11:
                        newSectorObjectsRow["sector_id"] = sgp.SectorID;
                        newSectorObjectsRow["nav_type"] = sgp.NavType;
                        newSectorObjectsRow["signature"] = sgp.Signature;
                        newSectorObjectsRow["is_huge"] = sgp.IsHuge;
                        newSectorObjectsRow["base_xp"] = sgp.BaseXP;
                        newSectorObjectsRow["exploration_range"] = sgp.ExplorationRange;
                        newSectorObjectsRow["base_asset_id"] = sgp.BaseAssetID;
                        newSectorObjectsRow["h"] = sgp.Color.GetHue();
                        newSectorObjectsRow["s"] = sgp.Color.GetSaturation();
                        newSectorObjectsRow["v"] = sgp.Color.GetBrightness();
                        newSectorObjectsRow["type"] = 11;
                        newSectorObjectsRow["scale"] = sgp.Scale;
                        newSectorObjectsRow["position_x"] = sgp.PositionX;
                        newSectorObjectsRow["position_y"] = sgp.PositionY;
                        newSectorObjectsRow["position_z"] = sgp.PositionZ;

                        q1 = qtmp.AngleToQuat(sgp.Orientation_Yaw, sgp.Orientation_Pitch, sgp.Orientation_Roll);

                        newSectorObjectsRow["orientation_z"] = q1[0];
                        newSectorObjectsRow["orientation_u"] = q1[1];
                        newSectorObjectsRow["orientation_v"] = q1[2];
                        newSectorObjectsRow["orientation_w"] = q1[3];

                        newSectorObjectsRow["name"] = sgp.Name.Replace("'", "''");
                        newSectorObjectsRow["appears_in_radar"] = sgp.AppearsInRadar;
                        newSectorObjectsRow["radar_range"] = sgp.RadarRange;
                        newSectorObjectsRow["gate_to"] = sgp.Destination;
                        newSectorObjectsRow["classSpecific"] = sgp.IsClassSpecific;
                        newSectorObjectsRow["sound_effect_id"] = sgp.SoundEffect;
                        newSectorObjectsRow["sound_effect_range"] = sgp.SoundEffectRange;

                        int factionID = mainFrm.factions.findIDbyName(sgp.FactionID);
                        newSectorObjectsRow["faction_id"] = factionID;
                        break;
                    case 12:
                        newSectorObjectsRow["sector_id"] = sbp.SectorID;
                        newSectorObjectsRow["nav_type"] = sbp.NavType;
                        newSectorObjectsRow["signature"] = sbp.Signature;
                        newSectorObjectsRow["is_huge"] = sbp.IsHuge;
                        newSectorObjectsRow["base_xp"] = sbp.BaseXP;
                        newSectorObjectsRow["exploration_range"] = sbp.ExplorationRange;
                        newSectorObjectsRow["base_asset_id"] = sbp.BaseAssetID;
                        newSectorObjectsRow["h"] = sbp.Color.GetHue();
                        newSectorObjectsRow["s"] = sbp.Color.GetSaturation();
                        newSectorObjectsRow["v"] = sbp.Color.GetBrightness();
                        newSectorObjectsRow["type"] = 12;
                        newSectorObjectsRow["scale"] = sbp.Scale;
                        newSectorObjectsRow["position_x"] = sbp.PositionX;
                        newSectorObjectsRow["position_y"] = sbp.PositionY;
                        newSectorObjectsRow["position_z"] = sbp.PositionZ;

                        q1 = qtmp.AngleToQuat(sbp.Orientation_Yaw, sbp.Orientation_Pitch, sbp.Orientation_Roll);

                        newSectorObjectsRow["orientation_z"] = q1[0];
                        newSectorObjectsRow["orientation_u"] = q1[1];
                        newSectorObjectsRow["orientation_v"] = q1[2];
                        newSectorObjectsRow["orientation_w"] = q1[3];

                        newSectorObjectsRow["name"] = sbp.Name.Replace("'", "''");
                        newSectorObjectsRow["appears_in_radar"] = sbp.AppearsInRadar;
                        newSectorObjectsRow["radar_range"] = sbp.RadarRange;
                        newSectorObjectsRow["gate_to"] = sbp.Destination;
                        newSectorObjectsRow["sound_effect_id"] = sbp.SoundEffect;
                        newSectorObjectsRow["sound_effect_range"] = sbp.SoundEffectRange;

                        newSectorObjectsRow["capShip"] = sbp.IsCapShip;
                        newSectorObjectsRow["dockable"] = sbp.IsDockable;
                        break;
                    case 37:
                        newSectorObjectsRow["sector_id"] = bp.SectorID;
                        newSectorObjectsRow["nav_type"] = bp.NavType;
                        newSectorObjectsRow["signature"] = bp.Signature;
                        newSectorObjectsRow["is_huge"] = bp.IsHuge;
                        newSectorObjectsRow["base_xp"] = bp.BaseXP;
                        newSectorObjectsRow["exploration_range"] = bp.ExplorationRange;
                        newSectorObjectsRow["base_asset_id"] = bp.BaseAssetID;
                        newSectorObjectsRow["h"] = bp.Color.GetHue();
                        newSectorObjectsRow["s"] = bp.Color.GetSaturation();
                        newSectorObjectsRow["v"] = bp.Color.GetBrightness();
                        newSectorObjectsRow["type"] = 37;
                        newSectorObjectsRow["scale"] = bp.Scale;
                        newSectorObjectsRow["position_x"] = bp.PositionX;
                        newSectorObjectsRow["position_y"] = bp.PositionY;
                        newSectorObjectsRow["position_z"] = bp.PositionZ;

                        q1 = qtmp.AngleToQuat(bp.Orientation_Yaw, bp.Orientation_Pitch, bp.Orientation_Roll);

                        newSectorObjectsRow["orientation_z"] = q1[0];
                        newSectorObjectsRow["orientation_u"] = q1[1];
                        newSectorObjectsRow["orientation_v"] = q1[2];
                        newSectorObjectsRow["orientation_w"] = q1[3];

                        newSectorObjectsRow["name"] = bp.Name.Replace("'", "''");
                        newSectorObjectsRow["appears_in_radar"] = bp.AppearsInRadar;
                        newSectorObjectsRow["radar_range"] = bp.RadarRange;
                        newSectorObjectsRow["gate_to"] = bp.Destination;
                        newSectorObjectsRow["sound_effect_id"] = bp.SoundEffect;
                        newSectorObjectsRow["sound_effect_range"] = bp.SoundEffectRange;
                        break;
                    case 38:
                        newSectorObjectsRow["sector_id"] = hp.SectorID;
                        newSectorObjectsRow["nav_type"] = hp.NavType;
                        newSectorObjectsRow["signature"] = hp.Signature;
                        newSectorObjectsRow["is_huge"] = hp.IsHuge;
                        newSectorObjectsRow["base_xp"] = hp.BaseXP;
                        newSectorObjectsRow["exploration_range"] = hp.ExplorationRange;
                        newSectorObjectsRow["base_asset_id"] = hp.BaseAssetID;
                        newSectorObjectsRow["h"] = hp.Color.GetHue();
                        newSectorObjectsRow["s"] = hp.Color.GetSaturation();
                        newSectorObjectsRow["v"] = hp.Color.GetBrightness();
                        newSectorObjectsRow["type"] = 38;
                        newSectorObjectsRow["scale"] = hp.Scale;
                        newSectorObjectsRow["position_x"] = hp.PositionX;
                        newSectorObjectsRow["position_y"] = hp.PositionY;
                        newSectorObjectsRow["position_z"] = hp.PositionZ;

                        q1 = qtmp.AngleToQuat(hp.Orientation_Yaw, hp.Orientation_Pitch, hp.Orientation_Roll);

                        newSectorObjectsRow["orientation_z"] = q1[0];
                        newSectorObjectsRow["orientation_u"] = q1[1];
                        newSectorObjectsRow["orientation_v"] = q1[2];
                        newSectorObjectsRow["orientation_w"] = q1[3];

                        newSectorObjectsRow["name"] = hp.Name.Replace("'", "''");
                        newSectorObjectsRow["appears_in_radar"] = hp.AppearsInRadar;
                        newSectorObjectsRow["radar_range"] = hp.RadarRange;
                        newSectorObjectsRow["gate_to"] = hp.Destination;
                        newSectorObjectsRow["sound_effect_id"] = hp.SoundEffect;
                        newSectorObjectsRow["sound_effect_range"] = hp.SoundEffectRange;

                        newSectorObjectsRow["level"] = hp.Level;
                        newSectorObjectsRow["res_count"] = hp.ResCount;
                        newSectorObjectsRow["spawn_radius"] = hp.MobSpawnRadius;
                        newSectorObjectsRow["pop_rock_chance"] = hp.PopRockChance;
                        newSectorObjectsRow["max_field_radius"] = hp.MaxFieldRadius;

                        if (hp.Field == "Random")
                        {
                            newSectorObjectsRow["field"] = 0;
                        }
                        else if (hp.Field == "Ring")
                        {
                            newSectorObjectsRow["field"] = 1;
                        }
                        else if (hp.Field == "Donut")
                        {
                            newSectorObjectsRow["field"] = 2;
                        }
                        else if (hp.Field == "Cylinder")
                        {
                            newSectorObjectsRow["field"] = 3;
                        }
                        else if (hp.Field == "Sphere")
                        {
                            newSectorObjectsRow["field"] = 4;
                        }
                        else if (hp.Field == "Gas Cloud Clump")
                        {
                            newSectorObjectsRow["field"] = 5;
                        }
                        break;
                }

                //Check if their is a sound_effect and set its default range if it has not been set.
                int id = int.Parse(newSectorObjectsRow["sound_effect_id"].ToString());
                Console.Out.WriteLine(id);
                float range = int.Parse(newSectorObjectsRow["sound_effect_range"].ToString());
                if (id != -1)
                {
                    if (range == 0)
                    {
                        newSectorObjectsRow["sound_effect_range"] = 30000;
                    }
                }

                //Add To dataTable
                tmp.Rows.Add(newSectorObjectsRow); ;

                //Add to Database
                sectorObjectsSQL.newRow(newSectorObjectsRow);

                switch(type2)
                {
                    case 0:
                        Boolean b1 = validateMobs(0);
                        if (b1 == true)
                        {
                            //Add to Graphic window
                            mainFrm.sectorWindow.addNewObject(type2, newSectorObjectsRow);
                            this.Close();
                        }
                        break;
                    case 3:
                        mainFrm.sectorWindow.addNewObject(type2, newSectorObjectsRow);
                        this.Close();
                        break;
                    case 11:
                        mainFrm.sectorWindow.addNewObject(type2, newSectorObjectsRow);
                        this.Close();
                        break;
                    case 12:
                        mainFrm.sectorWindow.addNewObject(type2, newSectorObjectsRow);
                        this.Close();
                        break;
                    case 37:
                        mainFrm.sectorWindow.addNewObject(type2, newSectorObjectsRow);
                        this.Close();
                        break;
                    case 38:
                        Boolean b2 = validateHarvestables(0);
                        if (b2 == true)
                        {
                            //Add to Graphic window
                            mainFrm.sectorWindow.addNewObject(type2, newSectorObjectsRow);
                            this.Close();
                        }
                        break;
                }
            }
            else
            {
                if (type2 == 0)
                {
                    Boolean b1 = validateMobs(lastInsertID);
                    if (b1 == true)
                    {
                        //Add to Graphic window
                        mainFrm.sectorWindow.addNewObject(type2, newSectorObjectsRow);
                        this.Close();
                    }
                }
                else if (type2 == 38)
                {
                    Boolean b2 = validateHarvestables(lastInsertID);
                    if (b2 == true)
                    {
                        //Add to Graphic window
                        mainFrm.sectorWindow.addNewObject(type2, newSectorObjectsRow);
                        this.Close();
                    }
                }
            }
        }
        private void setupData(DataRow r)
        {
            int objectType = int.Parse(r["type"].ToString());
            String oType = "";
            switch (objectType)
            {
                case 0:
                    oType = "Mobs";
                    break;
                case 3:
                    oType = "Planets";
                    break;
                case 11:
                    oType = "Stargates";
                    break;
                case 12:
                    oType = "Starbases";
                    break;
                case 37:
                    oType = "Decorations";
                    break;
                case 38:
                    oType = "Harvestables";
                    break;
            }

            dp = new StargateProps();

            //Base Props + Nav Point Props
            dp.SectorID = int.Parse(r["sector_id"].ToString());
            dp.NavType = r["nav_type"].ToString();
            dp.Signature = float.Parse(r["signature"].ToString());
            dp.IsHuge = (Boolean) r["is_huge"];
            dp.BaseXP = int.Parse(r["base_xp"].ToString());
            dp.ExplorationRange = float.Parse(r["exploration_range"].ToString());

            dp.BaseAssetID = int.Parse(r["base_asset_id"].ToString());

            AdobeColors.HSL hslColor = new AdobeColors.HSL();
            hslColor.H = float.Parse(r["h"].ToString());
            hslColor.S = float.Parse(r["s"].ToString());
            hslColor.L = float.Parse(r["v"].ToString());
            Color newColor = AdobeColors.HSL_to_RGB(hslColor);
            dp.Color = newColor;

            dp.Type = oType;
            dp.Scale = float.Parse(r["scale"].ToString()); ;
            dp.PositionX = float.Parse(r["position_x"].ToString());
            dp.PositionY = float.Parse(r["position_y"].ToString());
            dp.PositionZ = float.Parse(r["position_z"].ToString()); ;

            double[] quat1 = new double[4];
            quat1[0] = double.Parse(r["orientation_z"].ToString());
            quat1[1] = double.Parse(r["orientation_u"].ToString());
            quat1[2] = double.Parse(r["orientation_v"].ToString());
            quat1[3] = double.Parse(r["orientation_w"].ToString());

            QuaternionCalc qc1 = new QuaternionCalc();
            double[] ang1 = qc1.QuatToAngle(quat1);
            if (ang1[0] == double.NaN)
            {
                ang1[0] = 0;
            }
            if (ang1[1] == double.NaN)
            {
                ang1[1] = 0;
            }
            if (ang1[2] == double.NaN)
            {
                ang1[2] = 0;
            }
            dp.Orientation_Yaw = Math.Round(ang1[0], 0);
            dp.Orientation_Pitch = Math.Round(ang1[1], 0);
            dp.Orientation_Roll = Math.Round(ang1[2], 0);

            dp.Name = r["name"].ToString();
            dp.AppearsInRadar = (Boolean) r["appears_in_radar"];
            dp.RadarRange = float.Parse(r["radar_range"].ToString());
            dp.Destination = int.Parse(r["gate_to"].ToString());
            dp.SoundEffect = int.Parse(r["sound_effect_id"].ToString());
            dp.SoundEffectRange = float.Parse(r["sound_effect_range"].ToString());

            //Stargate Specific Props
            dp.IsClassSpecific = (Boolean)r["classSpecific"];

            //TODO: Get Faction Name from ID;
            String factionName = mainFrm.factions.findNameByID(int.Parse(r["faction_id"].ToString()));
            dp.FactionID = factionName;
        }