/// <summary> /// Constructor. /// </summary> public WindowsMixedRealityArticulatedHand(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null) : base(trackingState, controllerHandedness, inputSource, interactions) { handDefinition = new WindowsMixedRealityArticulatedHandDefinition(inputSource, controllerHandedness); #if (UNITY_WSA && DOTNETWINRT_PRESENT) || WINDOWS_UWP articulatedHandApiAvailable = ApiInformation.IsMethodPresent("Windows.UI.Input.Spatial.SpatialInteractionSourceState", "TryGetHandPose"); #endif }
/// <summary> /// Constructor. /// </summary> public WindowsMixedRealityArticulatedHand(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null) : base(trackingState, controllerHandedness, inputSource, interactions) { handDefinition = new WindowsMixedRealityArticulatedHandDefinition(inputSource, controllerHandedness); articulatedHandApiAvailable = WindowsApiChecker.IsMethodAvailable( "Windows.UI.Input.Spatial", "SpatialInteractionSourceState", "TryGetHandPose"); }
/// <summary> /// Constructor. /// </summary> public WindowsMixedRealityXRSDKArticulatedHand(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null) : base(trackingState, controllerHandedness, inputSource, interactions) { handDefinition = new WindowsMixedRealityArticulatedHandDefinition(inputSource, controllerHandedness); }