/// <summary> /// 坐标从整数 转化为浮点数 /// </summary> /// <param name="intPos"></param> /// <returns></returns> public static Vector3 FloatPos(Vector3 intPos) { return(Util.NetToGameVec(intPos)); }
public override Vector3 GetCurInfoSpeed() { return(Util.NetToGameVec(new Vector3(curInfo.SpeedX, 0, curInfo.SpeedY))); }