protected override void OnDestroy() { base.OnDestroy(); if (attribute.IsDead) { Util.ClearMaterial(gameObject); } }
protected override void OnDestroy() { MyEventSystem.myEventSystem.DropLocalListener(attribute.GetLocalId(), MyEvent.EventType.MeDead, OnDead); base.OnDestroy(); if (attribute.IsDead) { Util.ClearMaterial(gameObject); } }