public InParentNamespaceT UnPack()
        {
            var _o = new InParentNamespaceT();

            this.UnPackTo(_o);
            return(_o);
        }
 public static Offset <MyGame.InParentNamespace> Pack(FlatBufferBuilder builder, InParentNamespaceT _o)
 {
     if (_o == null)
     {
         return(default(Offset <MyGame.InParentNamespace>));
     }
     StartInParentNamespace(builder);
     return(EndInParentNamespace(builder));
 }
 public void UnPackTo(InParentNamespaceT _o)
 {
 }