public InParentNamespaceT UnPack() { var _o = new InParentNamespaceT(); this.UnPackTo(_o); return(_o); }
public static Offset <MyGame.InParentNamespace> Pack(FlatBufferBuilder builder, InParentNamespaceT _o) { if (_o == null) { return(default(Offset <MyGame.InParentNamespace>)); } StartInParentNamespace(builder); return(EndInParentNamespace(builder)); }
public void UnPackTo(InParentNamespaceT _o) { }