public override GameObjectUpdate ConstructMessage(GameObjectUpdate message) { message.Append(this.value.Count); foreach (GameObjectReference <T> obj in this.value) { message = obj.ConstructMessage(message); } return(message); }
public override GameObjectUpdate ConstructMessage(GameObjectUpdate message) { message.Append(this.SimulationValue); return(message); }
public GameObjectUpdate ConstructMessage(GameObjectUpdate message) { message.Append(this.id); return(message); }