public static void PubCase1() { PubDoor(); string pubDecision = Console.ReadLine(); switch (pubDecision) { case "1": TownBartender(); break; case "2": Utilities.ExitToTown(); break; case "3": Utilities.YoureBroke(); IntroChoices.TownScene(); IntroChoices.TownPath(); break; default: IntroChoices.TownScene(); IntroChoices.TownPath(); break; } }
public static void TownBartender() { BarTalk(); Console.WriteLine("Please press enter to exit the pub"); Console.ReadLine(); IntroChoices.TownScene(); }
public static void LowerReward() { Console.WriteLine("Please select your reward"); var lowerBuff = Console.ReadLine(); switch (lowerBuff) { case "1": LowerSword(); IntroChoices.TownScene(); IntroChoices.TownPath(); break; case "2": SmallPotion(); IntroChoices.TownScene(); IntroChoices.TownPath(); break; case "3": TrackerBoots(); IntroChoices.TownScene(); IntroChoices.TownPath(); break; } }
public static void ChurchInterax() { var churchDecision = Console.ReadLine(); switch (churchDecision) { case "1": Prayer(); PrayerRewards(); IntroChoices.TownScene(); IntroChoices.TownPath(); break; case "2": AskThePriest(); LowerReward(); break; } }