/// <summary> /// 卸载(AB包中资源) /// </summary> /// <param name="asset">Asset.</param> public void UnLoadAsset(UnityEngine.Object asset) { if (_AssetLoader != null) { _AssetLoader.UnLoadAsset(asset); } else { Debug.LogError(GetType() + "/UnLoadAsset()/参数_AssetLoader为空!"); } }
/// <summary>卸载资源</summary> public void UnLoadAsset(UnityEngine.Object asset) { if (m_AssetLoader != null) { m_AssetLoader.UnLoadAsset(asset); } else { Debug.LogError(GetType() + "/UnLoadAsset()/m_AssetLoader is null!"); } }