/// <summary> /// 释放当前AssetBundle 资源包,且卸载所有资源 /// </summary> public void DisposeALL() { if (_AssetLoader != null) { _AssetLoader.DisposeALL(); _AssetLoader = null; } else { Debug.LogError(GetType() + "/DisposeALL()/参数_AssetLoader为空!"); } }
/// <summary>释放当前 AssetBundle 资源包,且卸载所有资源</summary> public void DisposeALL() { if (m_AssetLoader != null) { m_AssetLoader.DisposeALL(); m_AssetLoader = null; } else { Debug.LogError(GetType() + "/DisposeALL()/m_AssetLoader is null!"); } }