private void OnPlayerConnected(IConnectedPlayer player) { Plugin.Log?.Info($"Player '{player.userId}' joined"); var extendedPlayer = new ExtendedPlayer(player); _players[player.userId] = extendedPlayer; SendLocalPlayerPacket(); }
private void OnPlayerConnected(IConnectedPlayer player) { Plugin.Log?.Info($"Player '{player.userId}' joined"); var extendedPlayer = new ExtendedPlayer(player); _players[player.userId] = extendedPlayer; if (localPlatformID != null) { ExtendedPlayerPacket localPlayerPacket = new ExtendedPlayerPacket().Init(localPlatformID); _packetManager.Send(localPlayerPacket); } }