private void OnPlayerConnected(IConnectedPlayer player)
        {
            Plugin.Log?.Info($"Player '{player.userId}' joined");
            var extendedPlayer = new ExtendedPlayer(player);

            _players[player.userId] = extendedPlayer;
            SendLocalPlayerPacket();
        }
        private void OnPlayerConnected(IConnectedPlayer player)
        {
            Plugin.Log?.Info($"Player '{player.userId}' joined");
            var extendedPlayer = new ExtendedPlayer(player);

            _players[player.userId] = extendedPlayer;

            if (localPlatformID != null)
            {
                ExtendedPlayerPacket localPlayerPacket = new ExtendedPlayerPacket().Init(localPlatformID);
                _packetManager.Send(localPlayerPacket);
            }
        }