public void 後にエネルギーがあるときはちゃんとそちらに向かう() { var decisionMaker = createDummy(); var tmpState = TempState(); for (var y = -1; y <= 1; y++) { tmpState[State.BasicKeys.TotalFoodEnergyEachDirection][4] = 1f; var action = decisionMaker.DecideAction(tmpState); Assert.AreEqual( LocomotionAction.GoBack().Name, action.Name ); } }
public void 後に餌があるときはちゃんとそちらに向かう() { var decisionMaker = createDummy(); var tmpState = new State(); for (var y = -1; y <= 1; y++) { tmpState[State.BasicKeys.RelativeFoodPosition] = new DenseVector(new double[] { 0.5f, y * 100, -2 }); var action = decisionMaker.DecideAction(tmpState); Assert.AreEqual( LocomotionAction.GoBack().Name, action.Name ); } }
public void 反対側をちゃんと選ぶ() { var decisionMaker = createDummy(isNegative: true); var tmpState = TempState(); for (var y = -1; y <= 1; y++) { tmpState[State.BasicKeys.TotalFoodEnergyEachDirection][0] = 1f; var action = decisionMaker.DecideAction(tmpState); Assert.AreEqual( LocomotionAction.GoBack().Name, action.Name ); } }