public void Parse(GameBitBuffer buffer) { Equipments = new VisualItem[8]; for (int i = 0; i < Equipments.Length; i++) { Equipments[i] = new VisualItem(); Equipments[i].Parse(buffer); } }
public void Parse(GameBitBuffer buffer) { Field0 = new VisualItem[8]; for (int i = 0; i < Field0.Length; i++) { Field0[i] = new VisualItem(); Field0[i].Parse(buffer); } }
public void Parse(GameBitBuffer buffer) { Equipment = new VisualItem[8]; for (int i = 0; i < Equipment.Length; i++) { Equipment[i] = new VisualItem(); Equipment[i].Parse(buffer); } }