public void buyHouse(Player player) { PlayerInput input = new PlayerInput(); //create prompt string sPrompt = String.Format("{0}Please select a property to buy a house for:", input.playerPrompt(player)); //create variable for propertyToBuy Residential propertyToBuyFor = null; if (player.getPropertiesOwnedFromBoard().Count == 0) { //write message Console.WriteLine("{0}You do not own any properties.", input.playerPrompt(player)); //return from method return; } //get the property to buy house for Property property = this.displayPropertyChooser(player.getPropertiesOwnedFromBoard(), sPrompt); //if dont own any properties //check that it is a residential if (property.GetType() == (new Residential().GetType())) { //cast to residential property propertyToBuyFor = (Residential)property; } else //else display msg { Console.WriteLine("{0}A house can no be bought for {1} because it is not a Residential Property.", input.playerPrompt(player), propertyToBuyFor.getName()); return; } //check that max houses has not been reached if (propertyToBuyFor.getHouseCount() >= Residential.getMaxHouses()) { Console.WriteLine("{0}The maximum house limit for {1} of {2} houses has been reached.", input.playerPrompt(player), propertyToBuyFor.getName(), Residential.getMaxHouses()); } else { //confirm bool doBuyHouse = input.getInputYN(player, String.Format("You chose to buy a house for {0}. Are you sure you want to purchase a house for ${1}?", propertyToBuyFor.getName(), propertyToBuyFor.getHouseCost())); //if confirmed if (doBuyHouse) { //buy the house propertyToBuyFor.addHouse(); Console.WriteLine("{0}A new house for {1} has been bought successfully", input.playerPrompt(player), propertyToBuyFor.getName()); } } }
public void PlayerPromptCorrectlyDisplaysPromptWithPlayerName() { //Board board = new Board(); Player player = new Player("Player 1:"); //board.AddPlayer(player); Board.access().addPlayer(player); PlayerInput input = new PlayerInput(); String testPrompt = input.playerPrompt(1); Assert.That(testPrompt, Is.StringContaining("Player 1:")); }
public void purchaseProperty(Player player) { PlayerInput input = new PlayerInput(); //if property available give option to purchase else say not available if (Board.access().getProperty(player.getLocation()).availableForPurchase()) { TradeableProperty propertyLocatedOn = (TradeableProperty)Board.access().getProperty(player.getLocation()); try { Residential purchasedProperty = (Residential)Board.access().getProperty(player.getLocation()); bool respYN = input.getInputYN(player, string.Format("'{0}' ({1}) is available to purchase for ${2}. Are you sure you want to purchase it?", propertyLocatedOn.getName(), purchasedProperty.getGroupColours(), propertyLocatedOn.getPrice())); if (respYN) { propertyLocatedOn.purchase(ref player);//purchase property Console.WriteLine("{0}You have successfully purchased {1}.", input.playerPrompt(player), propertyLocatedOn.getName()); // Series of checks to determine the property's colour group and increment player's total owned for that group if (purchasedProperty.getGroupColours() == "Brown") { int newTotal = player.getBrownOwned() + 1; player.setBrownOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Cyan") { int newTotal = player.getCyanOwned() + 1; player.setCyanOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Purple") { int newTotal = player.getPurpleOwned() + 1; player.setPurpleOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Orange") { int newTotal = player.getOrangeOwned() + 1; player.setOrangeOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Yellow") { int newTotal = player.getYellowOwned() + 1; player.setYellowOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Red") { int newTotal = player.getRedOwned() + 1; player.setRedOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Green") { int newTotal = player.getGreenOwned() + 1; player.setGreenOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Blue") { int newTotal = player.getBlueOwned() + 1; player.setBlueOwned(newTotal); } } } catch (InvalidCastException) { if (propertyLocatedOn is Utility) { Utility purchasedProperty = (Utility)Board.access().getProperty(player.getLocation()); bool respYN = input.getInputYN(player, string.Format("'{0}' is available to purchase for ${1}. Are you sure you want to purchase it?", propertyLocatedOn.getName(), propertyLocatedOn.getPrice())); if (respYN) { propertyLocatedOn.purchase(ref player);//purchase property Console.WriteLine("{0}You have successfully purchased {1}.", input.playerPrompt(player), propertyLocatedOn.getName()); } } else if (propertyLocatedOn is Transport) { Transport purchasedProperty = (Transport)Board.access().getProperty(player.getLocation()); bool respYN = input.getInputYN(player, string.Format("'{0}' is available to purchase for ${1}. Are you sure you want to purchase it?", propertyLocatedOn.getName(), propertyLocatedOn.getPrice())); if (respYN) { propertyLocatedOn.purchase(ref player);//purchase property Console.WriteLine("{0}You have successfully purchased {1}.", input.playerPrompt(player), propertyLocatedOn.getName()); } } } } else { Console.WriteLine("{0}{1} is not available for purchase.", input.playerPrompt(player), Board.access().getProperty(player.getLocation()).getName()); } }
public void mortgageProperty(Player player) { PlayerInput input = new PlayerInput(); Monopoly game = new Monopoly(); // Checks if player owns any properties if (player.getPropertiesOwnedFromBoard().Count == 0) { //write message Console.WriteLine("{0}You do not own any properties.", input.playerPrompt(player)); //return from method return; } //create prompt string sPrompt = String.Format("{0}Please select a property to mortgage:", input.playerPrompt(player)); // Check that it is a residential // If a property is residential, any hotels or houses on the property will be mortgaged before the property itself is mortgaged Property property = displayPropertyChooser(player.getPropertiesOwnedFromBoard(), sPrompt); if (property.GetType() == (new Residential().GetType())) { //create variable for propertyToMortgage Residential propertyToMortgage = (Residential)property; if (propertyToMortgage.getHotelCount() > 0) { Console.WriteLine("Mortgaging the hotel on {0}", propertyToMortgage.getName()); propertyToMortgage.setHotelCount(propertyToMortgage.getHotelCount() - 1); player.receive(propertyToMortgage.getHotelCost() / 2); } else if ((propertyToMortgage.getHouseCount() > 0) && (propertyToMortgage.getHotelCount() == 0)) { Console.WriteLine("Mortgaging a house on {0}", propertyToMortgage.getName()); propertyToMortgage.setHouseCount(propertyToMortgage.getHouseCount() - 1); player.receive(propertyToMortgage.getHouseCost() / 2); } else { Console.WriteLine("Mortgaging property {0}", propertyToMortgage.getName()); player.receive(propertyToMortgage.getPrice() / 2); propertyToMortgage.setMortgaged(true); } } }
public void displayGameMenu(Player player) { int resp = 0; Monopoly game = new Monopoly(); PlayerInput input = new PlayerInput(); Property property = new Property(); UpgradeProperties upgrade = new UpgradeProperties(); Console.WriteLine("\n{0}Please make a selection:\n", input.playerPrompt(player)); Console.WriteLine("1. Finish turn"); Console.WriteLine("2. View your details"); Console.WriteLine("3. Purchase This Property"); Console.WriteLine("4. Buy House for Property"); Console.WriteLine("5. Buy Hotel for Property"); Console.WriteLine("6. Trade Property with Player"); Console.WriteLine("7. Mortgage a property"); Console.WriteLine("8. Declare Bankrupt"); Console.WriteLine("9. Quit Game"); Console.Write("(1-9)>"); //read response resp = input.inputInteger(); //if response is invalid redisplay menu if (resp == 0) this.displayGameMenu(player); //perform choice according to number input switch (resp) { case 1: break; case 2: Console.WriteLine("=================================="); Console.WriteLine(player.FullDetailsToString()); Console.WriteLine("=================================="); this.displayGameMenu(player); break; case 3: property.purchaseProperty(player); this.displayGameMenu(player); break; case 4: upgrade.buyHouse(player); this.displayGameMenu(player); break; case 5: upgrade.buyHotel(player); this.displayGameMenu(player); break; case 6: game.tradeProperty(player); this.displayGameMenu(player); break; case 7: property.mortgageProperty(player); this.displayGameMenu(player); break; case 8: Console.WriteLine("That option is not avaliable, please try again."); this.displayGameMenu(player); break; case 9: Environment.Exit(0); break; default: Console.WriteLine("That option is not avaliable, please try again."); this.displayGameMenu(player); break; } }
public void tradeProperty(Player player) { PlayerInput input = new PlayerInput(); Property property = new Property(); //create prompt string sPropPrompt = String.Format("{0}Please select a property to trade:", input.playerPrompt(player)); //create prompt string sPlayerPrompt = String.Format("{0}Please select a player to trade with:", input.playerPrompt(player)); //get the property to trade //SMALL CHANGE WITH PROPERTY TEST AND SEE IF IT NEEDS TO GO BACK TO this. TradeableProperty propertyToTrade = (TradeableProperty)property.displayPropertyChooser(player.getPropertiesOwnedFromBoard(), sPropPrompt); //if dont own any properties if (propertyToTrade == null) { //write message Console.WriteLine("{0}You do not own any properties.", input.playerPrompt(player)); //return from method return; } //get the player wishing to trade with Player playerToTradeWith = this.displayPlayerChooser(Board.access().getPlayers(), player, sPlayerPrompt); //get the amount wanted string inputAmtMsg = string.Format("{0}How much do you want for this property?", input.playerPrompt(player)); decimal amountWanted = input.inputDecimal(inputAmtMsg); //confirm with playerToTradeWith //set console color ConsoleColor origColor = Console.ForegroundColor; int i = Board.access().getPlayers().IndexOf(playerToTradeWith); Console.ForegroundColor = this.colors[i]; //get player response bool agreesToTrade = input.getInputYN(playerToTradeWith, string.Format("{0} wants to trade '{1}' with you for ${2}. Do you agree to pay {2} for '{1}'", player.getName(), propertyToTrade.getName(), amountWanted)); //resent console color Console.ForegroundColor = origColor; if (agreesToTrade) { Player playerFromBoard = Board.access().getPlayer(playerToTradeWith.getName()); //player trades property player.tradeProperty(ref propertyToTrade, ref playerFromBoard, amountWanted); Console.WriteLine("{0} has been traded successfully. {0} is now owned by {1}", propertyToTrade.getName(), playerFromBoard.getName()); } else { //display rejection message Console.WriteLine("{0}{1} does not agree to trade {2} for ${3}", input.playerPrompt(player), playerToTradeWith.getName(), propertyToTrade.getName(), amountWanted); } }
public override void makePlay(int iPlayerIndex) { //Creates variable for player Player player = Board.access().getPlayer(iPlayerIndex); //Created variable for Game Menus GameMenus menu = new GameMenus(); //Created variable for PlayerInput PlayerInput input = new PlayerInput(); //Change the colour for the player Console.ForegroundColor = this.colors[iPlayerIndex]; //if inactive skip turn if (player.isNotActive()) { Console.WriteLine("\n{0} is inactive.\n", player.getName()); //check players to continue //check that there are still two players to continue int activePlayerCount = 0; foreach (Player p in Board.access().getPlayers()) { //if player is active if (!p.isNotActive()) //increment activePlayerCount activePlayerCount++; } //if less than two active players display winner if (activePlayerCount < 2) { this.printWinner(); } return; } //prompt player to make move Console.WriteLine("{0}Your turn. Press Enter to make move", input.playerPrompt(iPlayerIndex)); Console.ReadLine(); //move player player.move(); if (player.getInJail() == false) { //Display making move Console.WriteLine("*****Move for {0}:*****", player.getName()); //Display rolling Console.WriteLine("{0}{1}\n", input.playerPrompt(iPlayerIndex), player.diceRollingToString()); player.setLocation(player.getLocation() + player.getIMoveDistance()); Property propertyLandedOn = Board.access().getProperty(player.getLocation()); //landon property and output to console Console.WriteLine(propertyLandedOn.landOn(ref player)); player.checkLandOnChance(ref player); player.checkLandOnCommunity(ref player); // Checks if the player has either landed on the "Go to Jail" board tile, or has received a "Go to Jail" chance or community chest card // If yes, player's turn ends if (player.checkSentToJail()) { return; } //Display player details Console.WriteLine("\n{0}{1}", input.playerPrompt(iPlayerIndex), player.BriefDetailsToString()); // Checks if the player has landed on the Jail board tile, but has not been sent to Jail if ((player.getLocation() == 10) && (player.getInJail() == false)) { Console.WriteLine("{0} is visiting jail", player.getName()); menu.displayGameMenu(player); } // If player has not landed on Jail board tile, display player choice menu else if (player.getLocation() != 10) { menu.displayGameMenu(player); } // Only other possibility is player is in Jail, not visiting else { menu.displayJailMenu(player); } } else if (player.getInJail()) { menu.displayJailMenu(player); } }