public void displayMainMenu() { PlayerInput input = new PlayerInput(); int resp = 0; Console.WriteLine("Welcome to Monopoly Console Game\n\n"); Console.WriteLine("Please make a selection:\n"); Console.WriteLine("1. Setup Monopoly Game"); Console.WriteLine("2. Start New Game"); Console.WriteLine("3. Load Game"); Console.WriteLine("4. Exit"); Console.Write("(1-4)>"); //read response resp = input.inputInteger(); //if response is invalid redisplay menu if (resp == 0) this.displayMainMenu(); //perform choice according to number input try { switch (resp) { case 1: this.setUpGame(); this.gameSetUp = true; this.displayMainMenu(); break; case 2: if (this.gameSetUp) this.playGame(); else { Console.WriteLine("\nThe Game has not been set up yet.\n"); this.displayMainMenu(); } break; case 3: throw new ApplicationException("\nThis option is not avaliable yet\n"); case 4: Environment.Exit(0); break; default: throw new ApplicationException("\nThat option is not avaliable. Please try again.\n"); } } catch (ApplicationException ex) { Console.WriteLine(ex.Message); } }
public Property displayPropertyChooser(ArrayList properties, String sPrompt) { PlayerInput input = new PlayerInput(); //if no properties return null if (properties.Count == 0) return null; Console.WriteLine(sPrompt); for (int i = 0; i < properties.Count; i++) { Console.WriteLine("{0}. {1}", i + 1, properties[i].ToString()); } //display prompt Console.Write("({0}-{1})>", 1, properties.Count); //get input int resp = input.inputInteger(); //if outside of range if ((resp < 1) || (resp > properties.Count)) { Console.WriteLine("That option is not avaliable. Please try again."); this.displayPropertyChooser(properties, sPrompt); return null; } else { //return the appropriate property return (Property)properties[resp - 1]; } }
public void displayJailMenu(Player player) { Monopoly game = new Monopoly(); Property property = new Property(); TradeableProperty trade = new TradeableProperty(); PlayerInput input = new PlayerInput(); // If the player has been in Jail for 3 turns, on the 4th turn in jail they will be forced to pay themselves out if (player.getTurnsInJail() < 3) { int resp = 0; Console.WriteLine("1. Roll doubles to get out of jail"); Console.WriteLine("2. Pay $50 to get out of jail"); Console.WriteLine("3. Use \"Get out of jail free\" card"); Console.WriteLine("4. Trade Property with Player"); Console.WriteLine("5. Upgrade properties"); Console.WriteLine("6. View your details"); Console.WriteLine("7. Declare Bankrupt"); Console.Write("(1-7)>"); //read response resp = input.inputInteger(); //if response is invalid redisplay menu if (resp == 0) this.displayJailMenu(player); //perform choice according to number input switch (resp) { case 1: player.playerJailRoll(); break; case 2: if (player.getBalance() >= 50) { player.pay(50); Console.WriteLine("{0} payed $50 to get out of jail.\n", player.getName()); player.setSentToJail(false); player.setInJail(false); player.setTurnsInJail(0); break; } else { Console.WriteLine("You do not have enough money, please make another selection.\n"); this.displayJailMenu(player); break; } case 3: if (player.getGetOutOfJailCard()) { Console.WriteLine("{0} used their get out of Jail card.\n", player.getName()); ; player.setGetOutOfJailCard(false); player.setInJail(false); player.setTurnsInJail(0); break; } else { Console.WriteLine("{0} doesn't have a get out of Jail card, please make another selection.\n", player.getName()); this.displayJailMenu(player); break; } case 4: game.tradeProperty(player); displayJailMenu(player); break; case 5: Console.WriteLine("That option is not implemented yet, please try again.\n"); break; case 6: Console.WriteLine("=================================="); Console.WriteLine(player.FullDetailsToString()); Console.WriteLine("=================================="); this.displayJailMenu(player); break; case 7: Console.WriteLine("That option is not implemented yet, please try again.\n"); break; default: Console.WriteLine("That option is not avaliable, please try again."); this.displayJailMenu(player); break; } player.setTurnsInJail(player.getTurnsInJail() + 1); } // Runs on player's 4th turn in jail else if (player.getTurnsInJail() == 3) { Console.WriteLine("{0} has been in jail for 3 turns and must pay the $50", player.getName()); player.setInJail(false); player.setSentToJail(false); player.pay(50); player.setTurnsInJail(0); } }
public void displayGameMenu(Player player) { int resp = 0; Monopoly game = new Monopoly(); PlayerInput input = new PlayerInput(); Property property = new Property(); UpgradeProperties upgrade = new UpgradeProperties(); Console.WriteLine("\n{0}Please make a selection:\n", input.playerPrompt(player)); Console.WriteLine("1. Finish turn"); Console.WriteLine("2. View your details"); Console.WriteLine("3. Purchase This Property"); Console.WriteLine("4. Buy House for Property"); Console.WriteLine("5. Buy Hotel for Property"); Console.WriteLine("6. Trade Property with Player"); Console.WriteLine("7. Mortgage a property"); Console.WriteLine("8. Declare Bankrupt"); Console.WriteLine("9. Quit Game"); Console.Write("(1-9)>"); //read response resp = input.inputInteger(); //if response is invalid redisplay menu if (resp == 0) this.displayGameMenu(player); //perform choice according to number input switch (resp) { case 1: break; case 2: Console.WriteLine("=================================="); Console.WriteLine(player.FullDetailsToString()); Console.WriteLine("=================================="); this.displayGameMenu(player); break; case 3: property.purchaseProperty(player); this.displayGameMenu(player); break; case 4: upgrade.buyHouse(player); this.displayGameMenu(player); break; case 5: upgrade.buyHotel(player); this.displayGameMenu(player); break; case 6: game.tradeProperty(player); this.displayGameMenu(player); break; case 7: property.mortgageProperty(player); this.displayGameMenu(player); break; case 8: Console.WriteLine("That option is not avaliable, please try again."); this.displayGameMenu(player); break; case 9: Environment.Exit(0); break; default: Console.WriteLine("That option is not avaliable, please try again."); this.displayGameMenu(player); break; } }
public Player displayPlayerChooser(ArrayList players, Player playerToExclude, String sPrompt) { PlayerInput input = new PlayerInput(); //if no players return null if (players.Count == 0) return null; Console.WriteLine(sPrompt); //Create a new arraylist to display ArrayList displayList = new ArrayList(players); //remove the player to exlude displayList.Remove(playerToExclude); //go through and display each for (int i = 0; i < displayList.Count; i++) { Console.WriteLine("{0}. {1}", i + 1, displayList[i].ToString()); } //display prompt Console.Write("({0}-{1})>", 1, displayList.Count); //get input int resp = input.inputInteger(); //if outside of range if ((resp < 1) || (resp > displayList.Count)) { Console.WriteLine("That option is not avaliable. Please try again."); this.displayPlayerChooser(players, playerToExclude, sPrompt); return null; } else { Player chosenPlayer = (Player)displayList[resp - 1]; //find the player to return foreach (Player p in players) { if (p.getName() == chosenPlayer.getName()) return p; } return null; } }
//Allows the user to specify how many players are playing which have to be either 2 - 8 players public void setUpPlayers() { PlayerInput input = new PlayerInput(); //Add players to the board Console.WriteLine("\nHow many players are playing?"); Console.Write("(2-8)>"); int playerCount = input.inputInteger(); //if it is out of range then display msg and redo this method if ((playerCount < 2) || (playerCount > 8)) { Console.WriteLine("\nThat is an invalid amount. Please try again."); this.setUpPlayers(); } //Ask for players names for (int i = 0; i < playerCount; i++) { Console.WriteLine("Please enter the name for Player {0}:", i + 1); Console.Write(">"); string sPlayerName = Console.ReadLine(); Player player = new Player(sPlayerName); //subscribe to events player.playerBankrupt += playerBankruptHandler; player.playerPassGo += playerPassGoHandler; //add player Board.access().addPlayer(player); Console.WriteLine("{0} has been added to the game.", Board.access().getPlayer(i).getName()); } Console.WriteLine("Players have been setup"); }